Discover more chr hidden flags

This commit is contained in:
Ryan Dwyer committed 2023-01-14 19:49:51 +10:00
1 parent 702d8627ec
commit 47f8b83062
36 files changed
+1042 -1036

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+62 -62
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@@ -140,41 +140,41 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX)
chr(0, 0x02, PAD_DAM_0027, BODY_PELAGIC_GUARD, HEAD_MOTO, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_SKIPSAFETYCHECKS, CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_NOOP_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FARSIGHT)
chr(SPAWNFLAG_00000200, 0x2e, PAD_DAM_014E, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x2e, PAD_DAM_014E, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x2d, PAD_DAM_014D, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0214, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x2d, PAD_DAM_014D, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0214, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x2f, PAD_DAM_014F, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0215, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x2f, PAD_DAM_014F, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0215, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x30, PAD_DAM_0150, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0215, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x30, PAD_DAM_0150, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0215, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0030, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x31, PAD_DAM_0151, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0215, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x31, PAD_DAM_0151, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0215, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0031, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x32, PAD_DAM_0152, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0215, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x32, PAD_DAM_0152, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0215, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0032, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x33, PAD_DAM_0153, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0216, -1, 1000, 100, CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x33, PAD_DAM_0153, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0216, -1, 1000, 100, CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0033, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x34, PAD_DAM_0154, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0216, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x34, PAD_DAM_0154, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0216, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0034, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x35, PAD_DAM_0155, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0216, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x35, PAD_DAM_0155, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0216, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0035, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x38, PAD_DAM_0158, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0217, -1, 1000, 7, CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x38, PAD_DAM_0158, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0217, -1, 1000, 7, CHRFLAG0_SURPRISABLE | CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0038, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x39, PAD_DAM_0159, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0217, -1, 1000, 7, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x39, PAD_DAM_0159, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0217, -1, 1000, 7, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0039, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x3a, PAD_DAM_015A, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0217, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x3a, PAD_DAM_015A, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0217, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x003a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x3b, PAD_DAM_015B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0217, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x3b, PAD_DAM_015B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0217, -1, 1000, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x003b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x36, PAD_DAM_0156, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0218, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x36, PAD_DAM_0156, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0218, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0036, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x37, PAD_DAM_0157, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0218, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x37, PAD_DAM_0157, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, 0x0218, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_ACTIVATEALARM | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0037, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x51, PAD_DAM_0002, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, CHRFLAG0_HOLD_POSITION | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x51, PAD_DAM_0002, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, CHRFLAG0_HOLD_POSITION | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0051, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x52, PAD_DAM_0027, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x52, PAD_DAM_0027, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0052, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x53, PAD_DAM_0028, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x53, PAD_DAM_0028, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0053, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(0, 0x57, PAD_DAM_00DF, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0057, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
@@ -192,128 +192,128 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x005d, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(0, 0x5e, PAD_DAM_0145, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, 0x0213, -1, 100, 100, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_NOACCURACYAFTERJAM | CHRFLAG0_HOLD_POSITION | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ALLOWSOFTCOVER, TEAM_NONCOMBAT, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x005e, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x03, PAD_DAM_011F, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x03, PAD_DAM_011F, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0003, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x04, PAD_DAM_0120, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0004, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x24, PAD_DAM_0140, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x24, PAD_DAM_0140, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0024, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x25, PAD_DAM_0141, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0025, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x05, PAD_DAM_0121, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x05, PAD_DAM_0121, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0005, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x06, PAD_DAM_0122, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0006, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x07, PAD_DAM_0123, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x07, PAD_DAM_0123, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0007, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x08, PAD_DAM_0124, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0008, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x09, PAD_DAM_0125, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x09, PAD_DAM_0125, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0009, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x0a, PAD_DAM_0126, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x0b, PAD_DAM_0127, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x0b, PAD_DAM_0127, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x0c, PAD_DAM_0128, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x0d, PAD_DAM_0129, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x0d, PAD_DAM_0129, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x0e, PAD_DAM_012A, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x0f, PAD_DAM_012B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x0f, PAD_DAM_012B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x10, PAD_DAM_012C, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0010, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x11, PAD_DAM_012D, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x11, PAD_DAM_012D, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0011, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x12, PAD_DAM_012E, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0012, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x13, PAD_DAM_012F, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x13, PAD_DAM_012F, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0013, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x14, PAD_DAM_0130, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0014, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x15, PAD_DAM_0131, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x15, PAD_DAM_0131, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0015, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x16, PAD_DAM_0132, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0016, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x17, PAD_DAM_0133, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x17, PAD_DAM_0133, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0017, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x18, PAD_DAM_0134, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0018, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x19, PAD_DAM_0135, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x19, PAD_DAM_0135, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0019, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x1a, PAD_DAM_0136, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x1b, PAD_DAM_0137, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x1b, PAD_DAM_0137, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x1c, PAD_DAM_0138, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x1d, PAD_DAM_0139, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x1d, PAD_DAM_0139, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x1e, PAD_DAM_013A, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x1f, PAD_DAM_013B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x1f, PAD_DAM_013B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x20, PAD_DAM_013C, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0020, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x21, PAD_DAM_013D, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x21, PAD_DAM_013D, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0021, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x22, PAD_DAM_013E, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_HIDE, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_NONCOMBAT, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0022, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x23, PAD_DAM_013F, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x23, PAD_DAM_013F, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 10, CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAMP | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0023, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x2c, PAD_DAM_014C, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x2c, PAD_DAM_014C, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x2b, PAD_DAM_014B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x2b, PAD_DAM_014B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x2a, PAD_DAM_014A, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x2a, PAD_DAM_014A, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x29, PAD_DAM_0149, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x29, PAD_DAM_0149, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0029, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x54, PAD_DAM_0004, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 100, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x54, PAD_DAM_0004, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 100, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0054, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x28, PAD_DAM_0148, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x28, PAD_DAM_0148, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0028, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x27, PAD_DAM_0147, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x27, PAD_DAM_0147, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0027, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x26, PAD_DAM_0146, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x26, PAD_DAM_0146, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_COVER_TYPE2 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0026, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x45, PAD_DAM_0165, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x45, PAD_DAM_0165, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0045, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x46, PAD_DAM_0166, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x46, PAD_DAM_0166, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0046, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x3c, PAD_DAM_015C, BODY_PILOTAF1, HEAD_RANDOM, AILIST_INIT_PILOT, -1, -1, 1000, 10, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_04, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x3e, PAD_DAM_015E, BODY_PILOTAF1, HEAD_RANDOM, AILIST_INIT_PILOT, -1, -1, 1000, 10, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_04, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x3f, PAD_DAM_015F, BODY_PILOTAF1, HEAD_RANDOM, AILIST_INIT_PILOT, -1, -1, 1000, 10, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS, 0, TEAM_04, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x41, PAD_DAM_0161, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x41, PAD_DAM_0161, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0041, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x42, PAD_DAM_0162, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x42, PAD_DAM_0162, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0042, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x43, PAD_DAM_0163, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x43, PAD_DAM_0163, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0043, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x44, PAD_DAM_0164, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_06, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x44, PAD_DAM_0164, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_FORCESAFETYCHECKS | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0044, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x47, PAD_DAM_0167, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x47, PAD_DAM_0167, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0047, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x48, PAD_DAM_0168, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x48, PAD_DAM_0168, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0048, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x49, PAD_DAM_0169, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x49, PAD_DAM_0169, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0049, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x4a, PAD_DAM_016A, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x4a, PAD_DAM_016A, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x4b, PAD_DAM_016B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x4b, PAD_DAM_016B, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x4c, PAD_DAM_016C, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x4c, PAD_DAM_016C, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
#if VERSION >= VERSION_NTSC_1_0
chr(SPAWNFLAG_00000200, 0x4d, PAD_DAM_016D, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x4d, PAD_DAM_016D, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
#else
chr(SPAWNFLAG_00000200, 0x4d, PAD_DAM_016D, BODY_PELAGIC_GUARD, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x4d, PAD_DAM_016D, BODY_PELAGIC_GUARD, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_ADJUSTPUNCHSPEED, TEAM_04, SQUADRON_09, -1, 0, 0, 0, 0, 0)
#endif
weapon(0x0100, MODEL_CHRCMP150, 0x004d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x55, PAD_DAM_0012, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_04, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x55, PAD_DAM_0012, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_04, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0055, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x56, PAD_DAM_0014, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_04, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BASICGUARD, 0x56, PAD_DAM_0014, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_HOLD_POSITION | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, CHRFLAG1_STOPTRACKINGIFLOOKEDAT, TEAM_04, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0056, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x4e, PAD_DAM_0209, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH1, 0x00d8, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x50, PAD_DAM_0055, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH2, 0x0089, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_SURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_HEAR_REQUIRE_LOS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 1, 0, 0, 0)
@@ -2569,12 +2569,12 @@ u8 func0415_elvis_at_start[] = {
if_difficulty_lt(DIFF_SA, /*goto*/ 0x07)
// SA and PA
chr_move_to_pad(CHR_ELVIS, PAD_DAM_0020, 0x01, /*goto*/ 0x04)
chr_move_to_pad(CHR_ELVIS, PAD_DAM_0020, TRUE, /*goto*/ 0x04)
goto_first(0x10)
// Agent
label(0x07)
chr_move_to_pad(CHR_ELVIS, PAD_DAM_0096, 0x01, /*goto*/ 0x04)
chr_move_to_pad(CHR_ELVIS, PAD_DAM_0096, TRUE, /*goto*/ 0x04)
goto_first(0x10)
label(0x04)