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port: make sun and light glares use LOS checks
this partially fixes them, but there are still problems to iron out
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@@ -13,5 +13,8 @@ u8 func0f13d3c4(u8 arg0, u8 arg1);
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Gfx *artifactsConfigureForGlares(Gfx *gdl);
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Gfx *artifactsUnconfigureForGlares(Gfx *gdl);
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Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum);
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#ifndef PLATFORM_N64
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bool artifactTestLos(struct coord *spec, struct coord *roompos);
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#endif
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#endif
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