port: add extra sleep calls to busy loops; separate sleep into system.c

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fgsfds committed 2024-03-09 17:39:41 +01:00
1 parent d11b5705a2
commit 4baae8de0b
8 files changed
+90 -53

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+2 -53
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@@ -9,24 +9,6 @@
#include "gfx_window_manager_api.h"
#include "gfx_screen_config.h"
// define a way to yield the cpu when in a busy wait
#ifdef PLATFORM_WIN32
// winapi provides a yield macro
#include <windows.h>
#define DO_YIELD() YieldProcessor()
#elif defined(PLATFORM_X86) || defined(PLATFORM_X86_64)
// this should work even if the code is not built with SSE enabled, at least on gcc and clang,
// but if it doesn't we'll have to use __builtin_ia32_pause() or something
#include <immintrin.h>
#define DO_YIELD() _mm_pause()
#elif defined(PLATFORM_ARM)
// same as YieldProcessor() on ARM Windows
#define DO_YIELD() __asm__ volatile("dmb ishst\n\tyield":::"memory")
#else
// fuck it
#define DO_YIELD() do { } while (0)
#endif
static SDL_Window* wnd;
static SDL_GLContext ctx;
static SDL_Renderer* renderer;
@@ -44,28 +26,9 @@ static int target_fps = 120; // above 60 since vsync is enabled by default
static uint64_t previous_time;
static uint64_t qpc_freq;
#ifdef PLATFORM_WIN32
// on win32 we use waitable timers instead of nanosleep
typedef HANDLE WINAPI (*CREATEWAITABLETIMEREXAFN)(LPSECURITY_ATTRIBUTES, LPCSTR, DWORD, DWORD);
static HANDLE timer;
static CREATEWAITABLETIMEREXAFN pfnCreateWaitableTimerExA;
#endif
#define FRAME_INTERVAL_US_NUMERATOR 1000000
#define FRAME_INTERVAL_US_DENOMINATOR (target_fps)
static inline void do_sleep(const int64_t left) {
#ifdef PLATFORM_WIN32
static LARGE_INTEGER li;
li.QuadPart = -left;
SetWaitableTimer(timer, &li, 0, nullptr, nullptr, false);
WaitForSingleObject(timer, INFINITE);
#else
const timespec spec = { 0, left * 100 };
nanosleep(&spec, nullptr);
#endif
}
static void set_fullscreen(bool on, bool call_callback) {
if (fullscreen_state == on) {
return;
@@ -181,20 +144,6 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
qpc_freq = SDL_GetPerformanceFrequency();
#ifdef PLATFORM_WIN32
// this function is only present on Vista+, so try to import it from kernel32 by hand
pfnCreateWaitableTimerExA = (CREATEWAITABLETIMEREXAFN)GetProcAddress(GetModuleHandleA("kernel32.dll"), "CreateWaitableTimerExA");
if (pfnCreateWaitableTimerExA) {
// function exists, try to create a hires timer
timer = pfnCreateWaitableTimerExA(nullptr, nullptr, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS);
}
if (!timer) {
// no function or hires timers not supported, fallback to lower resolution timer
sysLogPrintf(LOG_WARNING, "SDL: hires waitable timers not available");
timer = CreateWaitableTimerA(nullptr, false, nullptr);
}
#endif
set_maximize_window(start_maximized);
set_fullscreen(start_in_fullscreen, false);
}
@@ -272,11 +221,11 @@ static inline void sync_framerate_with_timer(void) {
// We want to exit a bit early, so we can busy-wait the rest to never miss the deadline
left -= 15000UL;
if (left > 0) {
do_sleep(left);
sysSleep(left);
}
do {
DO_YIELD();
sysCpuRelax();
t = qpc_to_100ns(SDL_GetPerformanceCounter());
} while ((int64_t)t < next);