mirror of
https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-23 15:52:41 +02:00
port: nswitch: basic Nintendo Switch port
This commit is contained in:
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commit
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12 files changed
+95
-161
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+31
-3
@@ -53,6 +53,9 @@ if(WIN32)
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elseif(APPLE)
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# OSX
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set(TARGET_OS "osx")
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elseif(NINTENDO_SWITCH)
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# Switch
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set(TARGET_OS "nswitch")
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elseif(UNIX)
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# Generic *nix; assume Linux
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set(TARGET_OS "linux")
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@@ -184,19 +187,31 @@ set(LIBS )
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# SDL2
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find_package(SDL2 REQUIRED)
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if(NINTENDO_SWITCH)
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if(NOT SDL2_LIBRARY OR NOT SDL2_INCLUDE_DIR)
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# sometimes FindSDL2 just wants us to suffer and does not set these
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set(SDL2_LIBRARY "SDL2")
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set(SDL2_INCLUDE_DIR "${DEVKITPRO}/portlibs/switch/include/SDL2")
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endif()
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endif()
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include_directories(SYSTEM "${SDL2_INCLUDE_DIR}")
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list(APPEND LIBS "${SDL2_LIBRARY}")
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# ZLib
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find_package(ZLIB REQUIRED)
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if(ZLIB_INCLUDE_DIR)
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include_directories(SYSTEM "${ZLIB_INCLUDE_DIR}")
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endif()
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list(APPEND LIBS "${ZLIB_LIBRARY}")
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# GL
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if(NOT GL_LIBRARY)
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if(WIN32)
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set(GL_LIBRARY "opengl32")
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set(GL_LIBRARY opengl32)
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elseif(NINTENDO_SWITCH)
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set(GL_LIBRARY EGL glapi drm_nouveau)
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else()
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set(GL_LIBRARY "GL")
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set(GL_LIBRARY GL)
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endif()
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endif()
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list(APPEND LIBS "${GL_LIBRARY}")
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@@ -205,6 +220,8 @@ list(APPEND LIBS "${GL_LIBRARY}")
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if(NOT EXTRA_LIBRARIES)
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if(WIN32)
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set(EXTRA_LIBRARIES dbghelp -static-libstdc++)
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elseif(NINTENDO_SWITCH)
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set(EXTRA_LIBRARIES stdc++ pthread)
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else()
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set(EXTRA_LIBRARIES stdc++ m dl)
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endif()
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@@ -296,10 +313,21 @@ add_custom_target(pd_headers ALL DEPENDS ${JSON_HEADERS})
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# Game target
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set(BIN_NAME "pd${BIN_REGION}.${TARGET_ARCH}")
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add_executable(pd ${SRC})
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add_dependencies(pd pd_headers)
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target_link_libraries(pd ${LIBS})
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set_target_properties(pd PROPERTIES OUTPUT_NAME "pd${BIN_REGION}.${TARGET_ARCH}")
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set_target_properties(pd PROPERTIES OUTPUT_NAME "${BIN_NAME}")
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if(WIN32)
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set_target_properties(pd PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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# Additional commands for specific platforms.
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if(NINTENDO_SWITCH)
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add_custom_command(TARGET pd POST_BUILD
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COMMAND nacptool --create "Perfect Dark" "fgsfds & contributors" "${VERSION_ROMID}/${VERSION_BRANCH}/${VERSION_HASH}" "${BIN_NAME}.nacp"
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COMMAND aarch64-none-elf-strip -o ${CMAKE_BINARY_DIR}/${BIN_NAME}.stripped.elf ${CMAKE_BINARY_DIR}/${BIN_NAME}.elf
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COMMAND elf2nro ${CMAKE_BINARY_DIR}/${BIN_NAME}.stripped.elf ${CMAKE_BINARY_DIR}/${BIN_NAME}.nro --icon=${CMAKE_SOURCE_DIR}/dist/nswitch/icon.jpg --nacp=${BIN_NAME}.nacp
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)
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endif()
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@@ -111,8 +111,8 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
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5. Run `cmake -G"Unix Makefiles" -Bbuild .`.
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* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.\
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6. Run `cmake --build build -j4 -- -O`.
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6. The resulting executable will be at `build/pd.x86_64.exe` (or at `build/pd.i686.exe` if building for i686).
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7. If you don't know where you downloaded the source to, you can run `explorer .` to open the current directory.
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7. The resulting executable will be at `build/pd.x86_64.exe` (or at `build/pd.i686.exe` if building for i686).
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8. If you don't know where you downloaded the source to, you can run `explorer .` to open the current directory.
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### Linux
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@@ -125,7 +125,31 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
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* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
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* Add ` -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32` at the end of the command if you want to crosscompile from x86_64 to x86.
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4. Run `cmake --build build -j4`.
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4. The resulting executable will be at `build/pd.<arch>` (for example `build/pd.x86_64`).
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5. The resulting executable will be at `build/pd.<arch>` (for example `build/pd.x86_64`).
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### Nintendo Switch
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1. Set up the [devkitA64 environment](https://devkitpro.org/wiki/Getting_Started).
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* On Windows you can do it under MSYS2 or WSL, usually MSYS2 is recommended.
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* If using MSYS2, make sure to use the **MSYS2** shell, **not** MINGW32 or MINGW64.
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2. Install host dependencies:
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* On MSYS2: `pacman -Syuu && pacman -S git make cmake python3`
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* On Linux: use your package manager as normal to install the above dependencies.
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3. Install Switch toolchain and dependencies:
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* ```
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dkp-pacman -Syuu
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dkp-pacman -S devkitA64 switch-libnx switch-zlib switch-sdl2 switch-cmake dkp-toolchain-vars
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```
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* If in MSYS2 or `dkp-pacman` doesn't work, replace it with just `pacman`.
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4. Ensure devkitA64 environment variables are set:
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* `source /opt/devkitpro/switchvars.sh`
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* If your `$DEVKITPRO` path is different, substitute that instead or set the variables manually.
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5. Configure:
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* `aarch64-none-elf-cmake -G"Unix Makefiles" -Bbuild .`
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* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
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6. Build:
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* `make -C build -j4`
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7. The resulting executable will be at `build/pd.arm64.nro`.
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### Notes
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Vendored
+2
@@ -0,0 +1,2 @@
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# Switch (SDL_GetPlatform is not changed in switch-sdl2)
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000038f853776974636820436f6e7400,Switch Controller,a:b0,b:b1,back:b11,dpdown:b15,dpleft:b12,dpright:b14,dpup:b13,leftshoulder:b6,leftstick:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Unknown (see SDL_platform.h),
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Vendored
BIN
Binary file not shown.
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After Width: | Height: | Size: 32 KiB |
+6
-138
@@ -1,6 +1,6 @@
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/*
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OpenGL loader generated by glad 0.1.36 on Thu Oct 5 16:07:54 2023.
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OpenGL loader generated by glad 0.1.36 on Wed Nov 13 09:35:45 2024.
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Language/Generator: C/C++
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Specification: gl
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@@ -17,15 +17,15 @@
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GL_EXT_gpu_shader4,
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GL_KHR_debug,
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GL_NV_depth_clamp
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Loader: True
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Loader: False
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Local files: True
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --local-files --extensions="GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_KHR_debug,GL_NV_depth_clamp"
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--profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_KHR_debug,GL_NV_depth_clamp"
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.2&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp
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*/
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#include <stdio.h>
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@@ -33,138 +33,6 @@
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#include <string.h>
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#include "glad.h"
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static void* get_proc(const char *namez);
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#if defined(_WIN32) || defined(__CYGWIN__)
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#ifndef _WINDOWS_
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#undef APIENTRY
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#endif
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#include <windows.h>
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static HMODULE libGL;
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typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#ifdef _MSC_VER
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define IS_UWP 1
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#endif
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#endif
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static
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int open_gl(void) {
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#ifndef IS_UWP
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libGL = LoadLibraryW(L"opengl32.dll");
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if(libGL != NULL) {
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void (* tmp)(void);
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tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
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gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
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return gladGetProcAddressPtr != NULL;
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}
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#endif
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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FreeLibrary((HMODULE) libGL);
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libGL = NULL;
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}
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}
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#else
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#include <dlfcn.h>
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static void* libGL;
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#if !defined(__APPLE__) && !defined(__HAIKU__)
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typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#endif
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static
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int open_gl(void) {
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#ifdef __APPLE__
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static const char *NAMES[] = {
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"../Frameworks/OpenGL.framework/OpenGL",
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"/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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};
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#else
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static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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#endif
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unsigned int index = 0;
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for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
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if(libGL != NULL) {
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#if defined(__APPLE__) || defined(__HAIKU__)
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return 1;
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#else
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gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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"glXGetProcAddressARB");
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return gladGetProcAddressPtr != NULL;
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#endif
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}
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}
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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dlclose(libGL);
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libGL = NULL;
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}
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}
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#endif
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static
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void* get_proc(const char *namez) {
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void* result = NULL;
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if(libGL == NULL) return NULL;
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#if !defined(__APPLE__) && !defined(__HAIKU__)
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if(gladGetProcAddressPtr != NULL) {
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result = gladGetProcAddressPtr(namez);
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}
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#endif
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if(result == NULL) {
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#if defined(_WIN32) || defined(__CYGWIN__)
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result = (void*)GetProcAddress((HMODULE) libGL, namez);
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#else
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result = dlsym(libGL, namez);
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#endif
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}
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return result;
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}
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int gladLoadGL(void) {
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int status = 0;
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if(open_gl()) {
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status = gladLoadGLLoader(&get_proc);
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close_gl();
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}
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return status;
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}
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struct gladGLversionStruct GLVersion = { 0, 0 };
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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@@ -185,7 +53,7 @@ static int get_exts(void) {
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exts = (const char *)glGetString(GL_EXTENSIONS);
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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unsigned int index;
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int index;
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num_exts_i = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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@@ -197,7 +65,7 @@ static int get_exts(void) {
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return 0;
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}
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for(index = 0; index < (unsigned)num_exts_i; index++) {
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for(index = 0; index < num_exts_i; index++) {
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const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
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size_t len = strlen(gl_str_tmp);
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@@ -1,6 +1,6 @@
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/*
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OpenGL loader generated by glad 0.1.36 on Thu Oct 5 16:07:54 2023.
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OpenGL loader generated by glad 0.1.36 on Wed Nov 13 09:35:45 2024.
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Language/Generator: C/C++
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Specification: gl
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@@ -17,15 +17,15 @@
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GL_EXT_gpu_shader4,
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GL_KHR_debug,
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GL_NV_depth_clamp
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Loader: True
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Loader: False
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Local files: True
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --local-files --extensions="GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_KHR_debug,GL_NV_depth_clamp"
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||||
--profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --local-files --extensions="GL_ARB_depth_clamp,GL_ARB_framebuffer_object,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_vertex_array_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_KHR_debug,GL_NV_depth_clamp"
|
||||
Online:
|
||||
https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.2&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp
|
||||
https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_depth_clamp&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_texture_mirror_clamp_to_edge&extensions=GL_ARB_vertex_array_object&extensions=GL_EXT_framebuffer_blit&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_gpu_shader4&extensions=GL_KHR_debug&extensions=GL_NV_depth_clamp
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||||
*/
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||||
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||||
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@@ -90,9 +90,6 @@ typedef void* (* GLADloadproc)(const char *name);
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#endif
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||||
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GLAPI struct gladGLversionStruct GLVersion;
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||||
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GLAPI int gladLoadGL(void);
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||||
|
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GLAPI int gladLoadGLLoader(GLADloadproc);
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||||
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#include "khrplatform.h"
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||||
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+1
-1
@@ -19,7 +19,7 @@ s32 fsFileSize(const char *name);
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||||
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FILE *fsFileOpenWrite(const char *name);
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FILE *fsFileOpenRead(const char *name);
|
||||
void fsFileClose(FILE *f);
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||||
void fsFileFree(FILE *f);
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||||
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||||
const char *fsGetModDir(void);
|
||||
|
||||
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||||
+2
-2
@@ -228,7 +228,7 @@ s32 configSave(const char *fname)
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||||
configSaveEntry(cfg, f);
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}
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||||
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||||
fsFileClose(f);
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||||
fsFileFree(f);
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||||
return 1;
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||||
}
|
||||
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||||
@@ -282,7 +282,7 @@ s32 configLoad(const char *fname)
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||||
}
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||||
}
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||||
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||||
fsFileClose(f);
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||||
fsFileFree(f);
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||||
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||||
return 1;
|
||||
}
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||||
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||||
+1
-1
@@ -276,7 +276,7 @@ FILE *fsFileOpenRead(const char *name)
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||||
return fopen(fsFullPath(name), "rb");
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||||
}
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||||
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||||
void fsFileClose(FILE *f)
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||||
void fsFileFree(FILE *f)
|
||||
{
|
||||
fclose(f);
|
||||
}
|
||||
+2
-2
@@ -277,7 +277,7 @@ static inline void osEeepromLoad(const char *fname)
|
||||
FILE *fp = fsFileOpenRead(fname);
|
||||
if (fp) {
|
||||
fread(eeprom, 1, EEPROM_SIZE, fp);
|
||||
fsFileClose(fp);
|
||||
fsFileFree(fp);
|
||||
} else {
|
||||
sysLogPrintf(LOG_NOTE, "could not read EEPROM from `%s`: %s", fsFullPath(fname), strerror(errno));
|
||||
}
|
||||
@@ -289,7 +289,7 @@ static inline void osEeepromSave(const char *fname)
|
||||
FILE* fp = fsFileOpenWrite(fname);
|
||||
if (fp) {
|
||||
fwrite(eeprom, 1, EEPROM_SIZE, fp);
|
||||
fsFileClose(fp);
|
||||
fsFileFree(fp);
|
||||
} else {
|
||||
sysLogPrintf(LOG_ERROR, "could not save EEPROM to `%s`: %s", fsFullPath(fname), strerror(errno));
|
||||
}
|
||||
|
||||
+16
-4
@@ -12,16 +12,28 @@
|
||||
#include "../fast3d/gfx_sdl.h"
|
||||
#include "../fast3d/gfx_opengl.h"
|
||||
|
||||
#ifdef PLATFORM_NSWITCH
|
||||
#define DEFAULT_VID_WIDTH 1280
|
||||
#define DEFAULT_VID_HEIGHT 720
|
||||
#define DEFAULT_VID_FULLSCREEN true
|
||||
#define DEFAULT_VID_FULLSCREEN_EXCLUSIVE true
|
||||
#else
|
||||
#define DEFAULT_VID_WIDTH 640
|
||||
#define DEFAULT_VID_HEIGHT 480
|
||||
#define DEFAULT_VID_FULLSCREEN false
|
||||
#define DEFAULT_VID_FULLSCREEN_EXCLUSIVE false
|
||||
#endif
|
||||
|
||||
static struct GfxWindowManagerAPI *wmAPI;
|
||||
static struct GfxRenderingAPI *renderingAPI;
|
||||
|
||||
static bool initDone = false;
|
||||
|
||||
static s32 vidWidth = 640;
|
||||
static s32 vidHeight = 480;
|
||||
static s32 vidWidth = DEFAULT_VID_WIDTH;
|
||||
static s32 vidHeight = DEFAULT_VID_HEIGHT;
|
||||
static s32 vidFramebuffers = true;
|
||||
static s32 vidFullscreen = false;
|
||||
static s32 vidFullscreenExclusive = false;
|
||||
static s32 vidFullscreen = DEFAULT_VID_FULLSCREEN;
|
||||
static s32 vidFullscreenExclusive = DEFAULT_VID_FULLSCREEN_EXCLUSIVE;
|
||||
static s32 vidMaximize = false;
|
||||
static s32 vidAllowHiDpi = false;
|
||||
static s32 vidVsync = 1;
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
// detect OS
|
||||
#if defined(_WIN32)
|
||||
#define PLATFORM_WIN32 1
|
||||
#elif defined(__SWITCH__)
|
||||
#define PLATFORM_POSIX 1
|
||||
#define PLATFORM_NSWITCH 1
|
||||
#elif defined(__linux__)
|
||||
#define PLATFORM_POSIX 1
|
||||
#define PLATFORM_LINUX 1
|
||||
|
||||
Reference in new issue
Block a user