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Decompile objDrop
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@@ -80,7 +80,7 @@ struct modelnode *modelFileDataFindBboxNode(struct modelfiledata *filedata);
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struct modelrodata_bbox *modelFileDataFindBboxRodata(struct modelfiledata *filedata);
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struct modelnode *modelFindBboxNode(struct model *model);
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struct modelrodata_bbox *modelFindBboxRodata(struct model *model);
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u32 func0f068ad4(void);
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struct modelnode *func0f068ad4(struct defaultobj *obj);
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struct modelrodata_bbox *objFindBboxRodata(struct defaultobj *obj);
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u32 func0f068b14(void);
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u32 func0f068c04(void);
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@@ -107,7 +107,7 @@ void objEndFlight(struct defaultobj *obj);
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void func0f06ac90(struct prop *prop);
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void objFree(struct defaultobj *obj, bool freeprop, bool canregen);
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void objFreePermanently(struct defaultobj *obj, bool freeprop);
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u32 func0f06b36c(void);
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f32 func0f06b36c(struct defaultobj *obj);
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bool func0f06b39c(struct coord *arg0, struct coord *arg1, struct coord *arg2, f32 arg3);
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u32 func0f06b488(void);
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u32 func0f06b610(void);
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@@ -131,7 +131,7 @@ bool propExplode(struct prop *prop, s32 explosiontype);
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void ammocrateTick(struct prop *ammocrate);
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void weaponTick(struct prop *weapon);
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void func0f07063c(struct prop *prop, bool arg1);
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void propDropRecursive(struct prop *prop, bool arg1);
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void objDropRecursively(struct prop *prop, bool arg1);
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void func0f0706f8(struct prop *prop, bool arg1);
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void func0f07079c(struct prop *prop, bool arg1);
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s32 glassCalculateOpacity(struct coord *pos, f32 xludist, f32 opadist, f32 arg3);
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@@ -214,12 +214,12 @@ Gfx *objRender(struct prop *prop, Gfx *gdl, bool withalpha);
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bool modelIsNodeNotTvscreen(struct modelfiledata *filedata, struct modelnode *node);
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void func0f081ccc(struct chopperobj *chopper, s32 arg1);
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u32 func0f0826cc(void);
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void objSetDropped(struct prop *prop, u32 reason);
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void objSetDropped(struct prop *prop, u32 droptype);
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void func0f082a1c(struct defaultobj *obj, struct coord *coord, f32 rotate, bool arg3, bool arg4);
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void piracyRestore(void);
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void func0f082e84(struct defaultobj *obj, struct coord *arg1, struct coord *arg2, struct coord *arg3, bool arg4);
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void objDetach(struct prop *prop);
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void propDrop(struct prop *prop, bool arg1);
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bool objDrop(struct prop *prop, bool lazy);
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u32 func0f083db0(void);
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u32 func0f0840ac(void);
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void func0f0841dc(struct defaultobj *obj, struct coord *pos, s32 playernum);
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