fixup whitespace on SDL_SetHint

This commit is contained in:
AL2009man committed 2025-07-13 06:31:11 -04:00
1 parent 27223802be
commit 5fd4a431b1
1 file changed
+24 -24
+24 -24
View File
@@ -677,45 +677,45 @@ static inline void inputLoadBinds(void)
s32 inputInit(void)
{
// Set SDL hints before initializing the controller subsystem.
if (useHIDAPI) {
// Set SDL hints before initializing the controller subsystem.
if (useHIDAPI) {
#if SDL_VERSION_ATLEAST(2, 0, 12)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 0, 14)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 0, 22)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
// the two hints below enable Rumble and Motion Sensor for PS4/5 pads connected via bluetooth
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
// the two hints below enable Rumble and Motion Sensor for PS4/5 pads connected via bluetooth
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 23, 2)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 25, 1)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 26, 0)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
#endif
#if SDL_VERSION_ATLEAST(2, 30, 0)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, "1");
#endif
}
if (useRawInput) {
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, "1");
}
}
if (useRawInput) {
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, "1");
}
if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC)) {
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
}
if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC)) {
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
}
// try to load controller db from an external file in the save folder
if (fsFileSize("$S/" CONTROLLERDB_FNAME)) {