diff --git a/src/game/bondgun.c b/src/game/bondgun.c index 8c99e39c1..01a49f065 100644 --- a/src/game/bondgun.c +++ b/src/game/bondgun.c @@ -10933,7 +10933,6 @@ void bgunRender(Gfx **gdlptr) struct modelrenderdata renderdata = {NULL, true, 3}; // 10c struct player *player; s32 i; - const u32 wnorm = mtx00016dcc(0, 300); static bool renderhand = true; // var800702dc @@ -10999,7 +10998,7 @@ void bgunRender(Gfx **gdlptr) gSPLookAt(gdl++, camGetLookAt()); } - gSPPerspNormalize(gdl++, wnorm); + gSPPerspNormalize(gdl++, mtx00016dcc(0, 300)); // There is support for guns having a TV screen on them // but no guns have this model part so it's not used. @@ -11174,17 +11173,7 @@ void bgunRender(Gfx **gdlptr) } } -#ifndef PLATFORM_N64 - // put the casings into the same Z range as the gun - gSPPerspNormalize(gdl++, wnorm); -#endif - casingsRender(&gdl); - -#ifndef PLATFORM_N64 - gSPPerspNormalize(gdl++, viGetPerspScale()); -#endif - zbufSwap(); gdl = zbufConfigureRdp(gdl);