Expose LV_SLOMO_TICK_CAP macro in lv.h

Needed for slomo footsteps fix
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tmyqlfpir authored and GitHub committed 2023-08-21 06:24:08 +10:00
1 parent 18ae54f656
commit 682c0c83a1
3 files changed
+9 -9

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-8
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@@ -97,14 +97,6 @@
#include "lib/vi.h"
#include "types.h"
#ifdef PLATFORM_N64
// game runs at ~30, so slomo = 1/2 of 30fps
#define LV_SLOMO_TICK_CAP TICKS(4)
#else
// game runs at 60+, so slomo = 1/2 of 60fps
#define LV_SLOMO_TICK_CAP TICKS(2)
#endif
struct sndstate *g_MiscSfxAudioHandles[3];
u32 var800aa5bc;
s32 g_MiscSfxActiveTypes[3];