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Expose LV_SLOMO_TICK_CAP macro in lv.h
Needed for slomo footsteps fix
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@@ -97,14 +97,6 @@
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#include "lib/vi.h"
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#include "types.h"
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#ifdef PLATFORM_N64
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// game runs at ~30, so slomo = 1/2 of 30fps
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#define LV_SLOMO_TICK_CAP TICKS(4)
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#else
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// game runs at 60+, so slomo = 1/2 of 60fps
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#define LV_SLOMO_TICK_CAP TICKS(2)
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#endif
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struct sndstate *g_MiscSfxAudioHandles[3];
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u32 var800aa5bc;
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s32 g_MiscSfxActiveTypes[3];
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