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port: don't round crosspos itself, round a copy instead
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@@ -14,14 +14,14 @@ s32 sightCalculateBoxBound(s32 arg0, s32 arg1, s32 arg2, s32 arg3);
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Gfx *sightDrawTargetBox(Gfx *gdl, struct trackedprop *trackedprop, s32 textid, s32 time);
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Gfx *sightDrawAimer(Gfx *gdl, s32 x, s32 y, s32 radius, s32 cornergap, u32 colour);
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Gfx *sightDrawDelayedAimer(Gfx *gdl, s32 x, s32 y, s32 radius, s32 cornergap, u32 colour);
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Gfx *sightDrawDefault(Gfx *gdl, bool sighton);
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Gfx *sightDrawClassic(Gfx *gdl, bool sighton);
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Gfx *sightDrawType2(Gfx *gdl, bool sighton);
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Gfx *sightDrawDefault(Gfx *gdl, bool sighton, f32 crossx, f32 crossy);
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Gfx *sightDrawClassic(Gfx *gdl, bool sighton, f32 crossx, f32 crossy);
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Gfx *sightDrawType2(Gfx *gdl, bool sighton, f32 crossx, f32 crossy);
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Gfx *sightDrawSkedarTriangle(Gfx *gdl, s32 x, s32 y, s32 dir, u32 colour);
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Gfx *sightDrawSkedar(Gfx *gdl, bool sighton);
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Gfx *sightDrawZoom(Gfx *gdl, bool sighton);
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Gfx *sightDrawMaian(Gfx *gdl, bool sighton);
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Gfx *sightDrawTarget(Gfx *gdl);
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Gfx *sightDrawSkedar(Gfx *gdl, bool sighton, f32 crossx, f32 crossy);
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Gfx *sightDrawZoom(Gfx *gdl, bool sighton, f32 crossx, f32 crossy);
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Gfx *sightDrawMaian(Gfx *gdl, bool sighton, f32 crossx, f32 crossy);
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Gfx *sightDrawTarget(Gfx *gdl, f32 crossx, f32 crossy);
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bool sightHasTargetWhileAiming(s32 sight);
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Gfx *sightDraw(Gfx *gdl, bool sighton, s32 sight);
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