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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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@@ -123,8 +123,8 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
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5. Run `cmake -G"Unix Makefiles" -Bbuild .`.
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* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.\
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6. Run `cmake --build build -j4 -- -O`.
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6. The resulting executable will be at `build/pd.x86_64.exe` (or at `build/pd.i686.exe` if building for i686).
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7. If you don't know where you downloaded the source to, you can run `explorer .` to open the current directory.
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7. The resulting executable will be at `build/pd.x86_64.exe` (or at `build/pd.i686.exe` if building for i686).
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8. If you don't know where you downloaded the source to, you can run `explorer .` to open the current directory.
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### Linux
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@@ -137,7 +137,31 @@ Controls can be rebound in `pd.ini`. Default control scheme is as follows:
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* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
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* Add ` -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32` at the end of the command if you want to crosscompile from x86_64 to x86.
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4. Run `cmake --build build -j4`.
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4. The resulting executable will be at `build/pd.<arch>` (for example `build/pd.x86_64`).
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5. The resulting executable will be at `build/pd.<arch>` (for example `build/pd.x86_64`).
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### Nintendo Switch
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1. Set up the [devkitA64 environment](https://devkitpro.org/wiki/Getting_Started).
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* On Windows you can do it under MSYS2 or WSL, usually MSYS2 is recommended.
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* If using MSYS2, make sure to use the **MSYS2** shell, **not** MINGW32 or MINGW64.
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2. Install host dependencies:
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* On MSYS2: `pacman -Syuu && pacman -S git make cmake python3`
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* On Linux: use your package manager as normal to install the above dependencies.
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3. Install Switch toolchain and dependencies:
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* ```
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dkp-pacman -Syuu
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dkp-pacman -S devkitA64 switch-libnx switch-zlib switch-sdl2 switch-cmake dkp-toolchain-vars
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```
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* If in MSYS2 or `dkp-pacman` doesn't work, replace it with just `pacman`.
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4. Ensure devkitA64 environment variables are set:
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* `source /opt/devkitpro/switchvars.sh`
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* If your `$DEVKITPRO` path is different, substitute that instead or set the variables manually.
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5. Configure:
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* `aarch64-none-elf-cmake -G"Unix Makefiles" -Bbuild .`
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* Add ` -DROMID=pal-final` or ` -DROMID=jpn-final` at the end of the command if you want to build a PAL or JPN executable respectively.
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6. Build:
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* `make -C build -j4`
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7. The resulting executable will be at `build/pd.arm64.nro`.
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### Notes
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