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Decompile currentPlayerIsAutoAimYEnabled
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@@ -6,7 +6,7 @@
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u32 func0f0c79f0(void);
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u32 func0f0c7a00(void);
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u32 func0f0c7a20(void);
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u32 func0f0c7a30(void);
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bool currentPlayerIsAutoAimYEnabled(void);
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u32 func0f0c7a8c(void);
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u32 func0f0c7af0(void);
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u32 func0f0c7b00(void);
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+1
-1
@@ -1091,7 +1091,7 @@ struct player {
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/*0x0118*/ u32 unk0118;
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/*0x011c*/ u32 unk011c;
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/*0x0120*/ u32 unk0120;
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/*0x0124*/ u32 unk0124;
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/*0x0124*/ bool autoyaimenabled;
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/*0x0128*/ u32 unk0128;
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/*0x012c*/ u32 unk012c;
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/*0x0130*/ u32 unk0130;
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