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https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-24 00:02:43 +02:00
Rename a heap of obj flags
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52 files changed
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@@ -29,7 +29,7 @@ void countdownTimerSetVisible(u32 reason, bool visible);
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void countdownTimerTick(void);
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bool doorCallLift(struct prop *doorprop, bool allowclose);
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bool doorIsPadlockFree(struct doorobj *door);
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bool objPassesSafePickupChecks(struct defaultobj *obj);
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bool objCanPickupFromSafe(struct defaultobj *obj);
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void objUpdateLinkedScenery(struct defaultobj *obj);
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u32 func0f0667ac(void);
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u32 func0f0667b4(void);
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@@ -132,7 +132,7 @@ bool propExplode(struct prop *prop, s32 explosiontype);
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void ammocrateTick(struct prop *ammocrate);
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void weaponTick(struct prop *weapon);
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void func0f07063c(struct prop *prop, bool arg1);
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void func0f070698(struct prop *prop, bool arg1);
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void propDropRecursive(struct prop *prop, bool arg1);
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void func0f0706f8(struct prop *prop, bool arg1);
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void func0f07079c(struct prop *prop, bool arg1);
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s32 glassCalculateOpacity(struct coord *pos, f32 xludist, f32 opadist, f32 arg3);
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@@ -215,12 +215,12 @@ Gfx *objRender(struct prop *prop, Gfx *gdl, bool withalpha);
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bool modelIsNodeNotTvscreen(struct modelfiledata *filedata, struct modelnode *node);
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void func0f081ccc(struct chopperobj *chopper, s32 arg1);
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u32 func0f0826cc(void);
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void propobjSetDropped(struct prop *prop, u32 reason);
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void objSetDropped(struct prop *prop, u32 reason);
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void func0f082a1c(struct defaultobj *obj, struct coord *coord, f32 rotate, bool arg3, bool arg4);
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void piracyRestore(void);
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void func0f082e84(struct defaultobj *obj, struct coord *arg1, struct coord *arg2, struct coord *arg3, bool arg4);
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void objDetach(struct prop *prop);
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void func0f08307c(struct prop *prop, bool arg1);
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void propDrop(struct prop *prop, bool arg1);
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u32 func0f083db0(void);
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u32 func0f0840ac(void);
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void func0f0841dc(struct defaultobj *obj, struct coord *pos, s32 playernum);
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@@ -232,7 +232,7 @@ void doorDestroyGlass(struct doorobj *door);
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void func0f084f64(struct defaultobj *obj);
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void func0f085050(struct prop *prop, f32 damage, struct coord *pos, s32 arg3, s32 playernum);
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bool func0f085194(struct defaultobj *obj);
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bool func0f0851ec(struct defaultobj *obj);
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bool objIsMortal(struct defaultobj *obj);
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void objTakeGunfire(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
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void objDamage(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
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void func0f0859a0(struct prop *prop, struct shotdata *shotdata);
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@@ -243,7 +243,7 @@ bool objIsHealthy(struct defaultobj *obj);
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bool objTestForInteract(struct prop *prop);
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bool currentPlayerTryMountHoverbike(struct prop *prop);
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bool propobjInteract(struct prop *prop);
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void propObjSetOrUnsetHiddenFlag00400000(struct prop *prop, bool enable);
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void objSetPerimEnabled(struct prop *prop, bool enable);
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bool objUpdateGeometry(struct prop *prop, u8 **start, u8 **end);
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void propObjGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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void ammotypeGetPickedUpText(char *dst);
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@@ -348,8 +348,8 @@ Gfx *countdownTimerRender(Gfx *gdl);
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void projectilesDebug(void);
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void alarmTick(void);
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void func0f091030(void);
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void func0f0910ac(void);
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void func0f091250(s32 weaponnum);
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void currentPlayerDropAllItems(void);
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void weaponCreateForPlayerDrop(s32 weaponnum);
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void projectileCreate(struct prop *fromprop, u32 arg1, struct coord *pos, struct coord *direction, s32 weaponnum, struct prop *targetprop);
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void objSetModelPartVisible(struct defaultobj *obj, s32 partnum, bool visible);
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