diff --git a/README.md b/README.md index 53022f2bd..894d04347 100644 --- a/README.md +++ b/README.md @@ -205,7 +205,7 @@ It might be possible to build and run the game on platforms that are not specifi * Ryan Dwyer for the above, additional help, and `pd-extract`; * doomhack for the only other publicly available [PD porting effort](https://github.com/doomhack/perfect_dark) I could find; * [sm64-port](https://github.com/sm64-port/sm64-port) authors for the audio mixer and some other changes; -* [Ship of Harkinian team](https://github.com/Kenix3/libultraship/tree/main/src/graphic/Fast3D), Emill and MaikelChan for the libultraship version of fast3d that this port uses; +* [Ship of Harkinian team](https://github.com/Kenix3/libultraship/tree/main/src/fast), Emill and MaikelChan for the libultraship version of fast3d that this port uses; * lieff for [minimp3](https://github.com/lieff/minimp3); * Mouse Injector and 1964GEPD authors for some of the 60FPS- and mouselook-related fixes; * Raf for the 64-bit port;