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Decompile currentPlayerGiveWeaponWithArgument
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@@ -20,7 +20,7 @@ bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum);
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bool currentPlayerCanHaveWeapon(s32 weaponnum);
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bool func0f111cf8(s32 weapon1, s32 weapon2);
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bool currentPlayerGiveWeapon(s32 weaponnum);
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void func0f111e28(s32 weapon, s32 weaponarg);
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bool currentPlayerGiveWeaponWithArgument(s32 weapon1, s32 weapon2);
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void func0f111ea4(u32 arg0);
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u32 func0f111fcc(void);
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u32 func0f112054(void);
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