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Decompile currentPlayerGiveUnlimitedAmmo
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@@ -34,7 +34,7 @@ extern u32 var800702ec;
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extern u32 var80070314;
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extern u32 var80070318;
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extern u32 var80070360;
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extern u32 var80070368;
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extern struct ammotype g_AmmoTypes[33];
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extern u32 var80070500;
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extern u32 var8007050c;
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extern u32 var80070518;
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@@ -156,7 +156,7 @@ s32 ammoGetQuantity(u32 type);
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s32 currentPlayerGetAmmoCount(s8 arg0);
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s32 ammotypeGetMaxCapacity(u32 ammotype);
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bool ammotypeAllowsUnlimitedAmmo(u32 ammotype);
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u32 func0f0a9980(void);
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void currentPlayerGiveUnlimitedAmmo(bool force);
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u32 weaponGetAmmoType(u32 weaponnum, u32 func);
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u32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
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void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
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