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https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-24 08:12:41 +02:00
Rename a heap of light and brightness symbols
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2d0c0583de
commit
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36 files changed
+1093
-1003
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@@ -6,7 +6,7 @@
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void roomUnpauseProps(u32 roomnum, bool tintedglassonly);
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void roomSetOnscreen(s32 room, s32 draworder, struct screenbox *arg2);
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void func0f158108(s32 roomnum, u8 *arg1, u8 *arg2);
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void bgGetRoomBrightnessRange(s32 roomnum, u8 *min, u8 *max);
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struct var800a4640_00 *func0f158140(s32 roomnum);
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Gfx *bg0f158184(Gfx *gdl, struct xraydata *xraydata);
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Gfx *func0f158400(Gfx *gdl, struct xraydata *xraydata, s16 vertices1[3], s16 vertices2[3], s16 vertices3[3], u32 colour1, u32 colour2, u32 colour3);
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+15
-15
@@ -6,18 +6,18 @@
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u32 func0f000920(s32 portalnum1, s32 portalnum2);
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struct light *roomGetLight(s32 roomnum, s32 lightnum);
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u8 func0f0009c0(s32 roomnum);
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u8 func0f000a10(s32 roomnum);
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u8 func0f000b24(s32 roomnum);
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u8 roomGetBrightness(s32 room);
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s32 func0f000c54(s32 roomnum);
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f32 roomGetUnk5c(s32 roomnum);
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f32 func0f000dbc(s32 roomnum);
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u8 roomGetFinalBrightness(s32 roomnum);
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u8 roomGetFinalBrightnessForPlayer(s32 roomnum);
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u8 roomGetSettledRegionalBrightnessForPlayer(s32 roomnum);
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u8 roomGetSettledLocalBrightness(s32 room);
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s32 roomGetFlashBrightness(s32 roomnum);
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f32 roomGetLightOpCurFrac(s32 roomnum);
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f32 roomGetSettledLocalBrightnessFrac(s32 roomnum);
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bool lightGetBboxCentre(s32 roomnum, u32 lightnum, struct coord *pos);
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bool lightIsHealthy(s32 roomnum, s32 lightnum);
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bool lightIsVulnerable(s32 roomnum, s32 lightnum);
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bool lightIsOn(s32 roomnum, s32 lightnum);
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void roomSetUnk52(s32 roomnum, s32 value);
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void roomSetFlashBrightness(s32 roomnum, s32 value);
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void roomSetDefaults(struct room *room);
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Gfx *lightsSetForRoom(Gfx *gdl, s16 roomnum);
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Gfx *lightsSetDefault(Gfx *gdl);
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@@ -33,16 +33,16 @@ void func0f00259c(s32 roomnum);
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void func0f002844(s32 roomnum, f32 arg1, s32 arg2, s32 portalnum);
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void func0f002a98(void);
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void roomSetLightsOn(s32 roomnum, s32 enable);
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void roomSetLighting(s32 roomnum, s32 operation, u8 arg2, u8 arg3, u8 arg4);
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void roomSetLightOp(s32 roomnum, s32 operation, u8 br_to, u8 br_from, u8 duration60);
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bool lightTickBroken(s32 roomnum, s32 lightnum);
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void lightingTick(void);
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void func0f003444(void);
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void func0f0035c0(void);
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void func0f00372c(void);
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void func0f0037ac(void);
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void lightsConfigureForPerfectDarknessCutscene(void);
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void lightsConfigureForPerfectDarknessGameplay(void);
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void lightsTickPerfectDarkness(void);
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void roomsTickLighting(void);
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void lightsTick(void);
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void roomAdjustLighting(s32 roomnum, s32 start, s32 limit);
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void func0f004558(s32 roomnum, s32 increment, s32 limit);
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void roomFlashLighting(s32 roomnum, s32 start, s32 limit);
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void roomFlashLocalLighting(s32 roomnum, s32 increment, s32 limit);
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void roomHighlight(s32 roomnum);
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void func0f004c6c(void);
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void func0f00505c(void);
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@@ -82,7 +82,7 @@ struct modelnode *modelFindBboxNode(struct model *model);
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struct modelrodata_bbox *modelFindBboxRodata(struct model *model);
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struct modelnode *objFindBboxNode(struct defaultobj *obj);
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struct modelrodata_bbox *objFindBboxRodata(struct defaultobj *obj);
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s32 func0f068b14(s16 *rooms, s32 arg1);
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s32 objGetAverageBrightnessInRooms(s16 *rooms, s32 arg1);
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s32 door0f068c04(struct prop *prop, s32 *arg1, s32 *arg2);
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s32 func0f068fc8(struct prop *prop, bool arg1);
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void propCalculateShadeColour(struct prop *prop, u8 *nextcol, u16 floorcol);
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