Rename a heap of light and brightness symbols

This commit is contained in:
Ryan Dwyer committed 2023-04-13 20:13:13 +10:00
1 parent 2d0c0583de
commit 89152f7b40
36 files changed
+1093 -1003

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+1 -1
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@@ -6,7 +6,7 @@
void roomUnpauseProps(u32 roomnum, bool tintedglassonly);
void roomSetOnscreen(s32 room, s32 draworder, struct screenbox *arg2);
void func0f158108(s32 roomnum, u8 *arg1, u8 *arg2);
void bgGetRoomBrightnessRange(s32 roomnum, u8 *min, u8 *max);
struct var800a4640_00 *func0f158140(s32 roomnum);
Gfx *bg0f158184(Gfx *gdl, struct xraydata *xraydata);
Gfx *func0f158400(Gfx *gdl, struct xraydata *xraydata, s16 vertices1[3], s16 vertices2[3], s16 vertices3[3], u32 colour1, u32 colour2, u32 colour3);
+15 -15
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@@ -6,18 +6,18 @@
u32 func0f000920(s32 portalnum1, s32 portalnum2);
struct light *roomGetLight(s32 roomnum, s32 lightnum);
u8 func0f0009c0(s32 roomnum);
u8 func0f000a10(s32 roomnum);
u8 func0f000b24(s32 roomnum);
u8 roomGetBrightness(s32 room);
s32 func0f000c54(s32 roomnum);
f32 roomGetUnk5c(s32 roomnum);
f32 func0f000dbc(s32 roomnum);
u8 roomGetFinalBrightness(s32 roomnum);
u8 roomGetFinalBrightnessForPlayer(s32 roomnum);
u8 roomGetSettledRegionalBrightnessForPlayer(s32 roomnum);
u8 roomGetSettledLocalBrightness(s32 room);
s32 roomGetFlashBrightness(s32 roomnum);
f32 roomGetLightOpCurFrac(s32 roomnum);
f32 roomGetSettledLocalBrightnessFrac(s32 roomnum);
bool lightGetBboxCentre(s32 roomnum, u32 lightnum, struct coord *pos);
bool lightIsHealthy(s32 roomnum, s32 lightnum);
bool lightIsVulnerable(s32 roomnum, s32 lightnum);
bool lightIsOn(s32 roomnum, s32 lightnum);
void roomSetUnk52(s32 roomnum, s32 value);
void roomSetFlashBrightness(s32 roomnum, s32 value);
void roomSetDefaults(struct room *room);
Gfx *lightsSetForRoom(Gfx *gdl, s16 roomnum);
Gfx *lightsSetDefault(Gfx *gdl);
@@ -33,16 +33,16 @@ void func0f00259c(s32 roomnum);
void func0f002844(s32 roomnum, f32 arg1, s32 arg2, s32 portalnum);
void func0f002a98(void);
void roomSetLightsOn(s32 roomnum, s32 enable);
void roomSetLighting(s32 roomnum, s32 operation, u8 arg2, u8 arg3, u8 arg4);
void roomSetLightOp(s32 roomnum, s32 operation, u8 br_to, u8 br_from, u8 duration60);
bool lightTickBroken(s32 roomnum, s32 lightnum);
void lightingTick(void);
void func0f003444(void);
void func0f0035c0(void);
void func0f00372c(void);
void func0f0037ac(void);
void lightsConfigureForPerfectDarknessCutscene(void);
void lightsConfigureForPerfectDarknessGameplay(void);
void lightsTickPerfectDarkness(void);
void roomsTickLighting(void);
void lightsTick(void);
void roomAdjustLighting(s32 roomnum, s32 start, s32 limit);
void func0f004558(s32 roomnum, s32 increment, s32 limit);
void roomFlashLighting(s32 roomnum, s32 start, s32 limit);
void roomFlashLocalLighting(s32 roomnum, s32 increment, s32 limit);
void roomHighlight(s32 roomnum);
void func0f004c6c(void);
void func0f00505c(void);
+1 -1
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@@ -82,7 +82,7 @@ struct modelnode *modelFindBboxNode(struct model *model);
struct modelrodata_bbox *modelFindBboxRodata(struct model *model);
struct modelnode *objFindBboxNode(struct defaultobj *obj);
struct modelrodata_bbox *objFindBboxRodata(struct defaultobj *obj);
s32 func0f068b14(s16 *rooms, s32 arg1);
s32 objGetAverageBrightnessInRooms(s16 *rooms, s32 arg1);
s32 door0f068c04(struct prop *prop, s32 *arg1, s32 *arg2);
s32 func0f068fc8(struct prop *prop, bool arg1);
void propCalculateShadeColour(struct prop *prop, u8 *nextcol, u16 floorcol);