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Rename a heap of light and brightness symbols
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@@ -82,7 +82,7 @@ struct modelnode *modelFindBboxNode(struct model *model);
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struct modelrodata_bbox *modelFindBboxRodata(struct model *model);
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struct modelnode *objFindBboxNode(struct defaultobj *obj);
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struct modelrodata_bbox *objFindBboxRodata(struct defaultobj *obj);
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s32 func0f068b14(s16 *rooms, s32 arg1);
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s32 objGetAverageBrightnessInRooms(s16 *rooms, s32 arg1);
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s32 door0f068c04(struct prop *prop, s32 *arg1, s32 *arg2);
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s32 func0f068fc8(struct prop *prop, bool arg1);
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void propCalculateShadeColour(struct prop *prop, u8 *nextcol, u16 floorcol);
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