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portx64: and more s32 -> uintptr_t
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@@ -33,7 +33,7 @@ s32 texGetPoolFreeBytes(struct texpool *pool);
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u8 *texGetPoolLeftPos(struct texpool *pool);
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void texLoadFromDisplayList(Gfx *gdl, struct texpool *pool, s32 arg2);
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void texLoad(texnum_t *updateword, struct texpool *pool, bool unusedarg);
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void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct texpool *pool, s32 arg3);
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void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct texpool *pool, uintptr_t arg3);
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void texLoadFromTextureNum(u32 arg0, struct texpool *pool);
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#ifndef PLATFORM_N64
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void texSwizzleInternal(u8 *dst, s32 width, s32 height, s32 format, u32 dstlen);
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