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Decompile mpObjIsSafe
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@@ -128,7 +128,7 @@ u32 func0f190708(void);
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u32 func0f190774(void);
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u32 func0f190784(void);
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u32 func0f190be4(void);
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u32 func0f191194(void);
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s32 mpObjIsSafe(struct defaultobj *obj);
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u32 func0f19124c(void);
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u32 func0f1913f8(void);
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u32 func0f191448(void);
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+3
-1
@@ -645,7 +645,9 @@ struct weaponobj { // objtype 0x08
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/*0x5a*/ u8 numtiles;
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/*0x5b*/ u8 unk5b;
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/*0x5c*/ u8 weapon_id;
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/*0x5e*/ s16 unk5e;
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/*0x5d*/ s8 unk5d;
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/*0x5e*/ s8 unk5e;
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/*0x5f*/ u8 dragonthrown;
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/*0x60*/ s16 unk60;
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/*0x62*/ s16 team;
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};
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