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Identify and attempt decompile of aiIfTargetInRoom
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@@ -388,6 +388,11 @@
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mkshort(room), \
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label,
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#define if_target_in_room(room, label) \
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mkshort(0x005c), \
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mkshort(room), \
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label
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#define if_chr_has_object(chr, object, label) \
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mkshort(0x005d), \
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chr, \
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@@ -95,7 +95,7 @@
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/*0x0059*/ bool aiIfDistanceFromTargetToPadLessThan(void);
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/*0x005a*/ bool aiIfDistanceFromTargetToPadGreaterThan(void);
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/*0x005b*/ bool ai005b(void);
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/*0x005c*/ bool ai005c(void);
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/*0x005c*/ bool aiIfTargetInRoom(void);
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/*0x005d*/ bool aiIfChrHasObject(void);
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/*0x005e*/ bool aiIfWeaponThrown(void);
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/*0x005f*/ bool ai005f(void);
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