diff --git a/port/fast3d/gfx_cc.h b/port/fast3d/gfx_cc.h index 6d51a2392..5fd4797c7 100644 --- a/port/fast3d/gfx_cc.h +++ b/port/fast3d/gfx_cc.h @@ -23,7 +23,8 @@ enum { SHADER_TEXEL1A, SHADER_1, SHADER_COMBINED, - SHADER_NOISE + SHADER_NOISE, + SHADER_LOD_FRAC, }; #define SHADER_OPT_ALPHA (1 << 0) diff --git a/port/fast3d/gfx_pc.cpp b/port/fast3d/gfx_pc.cpp index fbaf56be2..c91a135ea 100644 --- a/port/fast3d/gfx_pc.cpp +++ b/port/fast3d/gfx_pc.cpp @@ -33,8 +33,6 @@ uintptr_t gfxFramebuffer; -using namespace std; - #define ALIGN(x, a) (((x) + (a - 1)) & ~(a - 1)) #define SUPPORT_CHECK(x) assert(x) @@ -85,8 +83,8 @@ struct LoadedVertex { static struct { TextureCacheMap map; - list lru; - vector free_texture_ids; + std::list lru; + std::vector free_texture_ids; } gfx_texture_cache; struct ColorCombiner { @@ -97,8 +95,8 @@ struct ColorCombiner { uint8_t shader_input_mapping[2][7]; }; -static map color_combiner_pool; -static map::iterator prev_combiner = color_combiner_pool.end(); +static std::map color_combiner_pool; +static std::map::iterator prev_combiner = color_combiner_pool.end(); static uint8_t* tex_upload_buffer = nullptr; @@ -223,8 +221,6 @@ static int game_framebuffer_msaa_resolved; uint32_t gfx_msaa_level = 1; -static bool has_drawn_imgui_menu; - static bool dropped_frame; static float buf_vbo[MAX_BUFFERED * (32 * 3)]; // 3 vertices in a triangle and 32 floats per vtx @@ -243,8 +239,8 @@ struct FBInfo { }; static bool fbActive = 0; -static map::iterator active_fb; -static map framebuffers; +static std::map::iterator active_fb; +static std::map framebuffers; static constexpr float clampf(const float x, const float min, const float max) { return (x < min) ? min : (x > max) ? max : x; @@ -503,7 +499,7 @@ static struct ColorCombiner* gfx_lookup_or_create_color_combiner(const ColorComb return &prev_combiner->second; } gfx_flush(); - prev_combiner = color_combiner_pool.insert(make_pair(key, ColorCombiner())).first; + prev_combiner = color_combiner_pool.insert(std::make_pair(key, ColorCombiner())).first; gfx_generate_cc(&prev_combiner->second, key); return &prev_combiner->second; } @@ -547,7 +543,7 @@ static bool gfx_texture_cache_lookup(int i, const TextureCacheKey& key) { texture_id = gfx_rapi->new_texture(); } - it = gfx_texture_cache.map.insert(make_pair(key, TextureCacheValue())).first; + it = gfx_texture_cache.map.insert(std::make_pair(key, TextureCacheValue())).first; TextureCacheNode* node = &*it; node->second.texture_id = texture_id; node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), { it }); @@ -1377,7 +1373,7 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo cms &= ~G_TX_CLAMP; } if ((cmt & G_TX_CLAMP) && ((cmt & G_TX_MIRROR) || tex_height1 != tex_height2[i])) { - tm |= 1 << 2 * i + 1; + tm |= 1 << (2 * i + 1); cmt &= ~G_TX_CLAMP; } @@ -1478,7 +1474,7 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo buf_vbo[buf_vbo_len++] = v / tex_height[t]; bool clampS = tm & (1 << 2 * t); - bool clampT = tm & (1 << 2 * t + 1); + bool clampT = tm & (1 << (2 * t + 1)); if (clampS) { buf_vbo[buf_vbo_len++] = (tex_width2[t] - 0.5f) / tex_width[t]; @@ -2549,7 +2545,7 @@ extern "C" void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAP if (tex_upload_buffer == nullptr) { // We cap texture max to 8k, because why would you need more? - int max_tex_size = min(8192, gfx_rapi->get_max_texture_size()); + int max_tex_size = std::min(8192, gfx_rapi->get_max_texture_size()); tex_upload_buffer = (uint8_t*)malloc(max_tex_size * max_tex_size * 4); } @@ -2689,7 +2685,6 @@ extern "C" void gfx_run(Gfx* commands) { gfx_rapi->end_frame(); gfx_wapi->swap_buffers_begin(); - has_drawn_imgui_menu = false; } extern "C" void gfx_end_frame(void) {