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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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@@ -10,7 +10,7 @@
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#include "game/hudmsg.h"
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#include "game/inventory/inventory.h"
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#include "game/game_127910.h"
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#include "game/core.h"
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#include "game/lv.h"
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#include "game/training/training.h"
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#include "game/lang.h"
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#include "game/propobj.h"
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@@ -345,7 +345,7 @@ bool objectiveIsAllComplete(void)
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for (i = 0; i < objectiveGetCount(); i++) {
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u32 diffbits = objectiveGetDifficultyBits(i);
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if ((1 << coreGetDifficulty() & diffbits) &&
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if ((1 << lvGetDifficulty() & diffbits) &&
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objectiveCheck(i) != OBJECTIVE_COMPLETE) {
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return false;
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}
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@@ -390,7 +390,7 @@ void objectivesCheckAll(void)
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if (g_ObjectiveStatuses[i] != status) {
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g_ObjectiveStatuses[i] = status;
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if (objectiveGetDifficultyBits(i) & (1 << coreGetDifficulty())) {
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if (objectiveGetDifficultyBits(i) & (1 << lvGetDifficulty())) {
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sprintf(buffer, "%s %d: ", langGet(L_MISC_044), availableindex + 1); // "Objective"
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#if VERSION >= VERSION_NTSC_1_0
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@@ -421,7 +421,7 @@ void objectivesCheckAll(void)
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}
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}
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if (objectiveGetDifficultyBits(i) & (1 << coreGetDifficulty())) {
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if (objectiveGetDifficultyBits(i) & (1 << lvGetDifficulty())) {
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availableindex++;
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}
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}
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