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Preliminary 4-player counter-op mode
Here's some things that will be needed off the top of my head: - Handling the half-screen-width case for the pause menus - Changing the player select menu to select the not-counter-op player instead, then extending that to 4 players - Thorough testing of each level for any weird counter-op-specific features
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@@ -20,8 +20,9 @@
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#define MAX_CHRWAYPOINTS 6
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#define MAX_EXPLOSIONS 6
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#define MAX_EYESPYDARTS 8
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#define MAX_COOPCHRS MAX_PLAYERS
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#define MAX_MPCHRS (MAX_PLAYERS + MAX_BOTS)
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#define MAX_MPPLAYERCONFIGS (MAX_PLAYERS + 2)
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#define MAX_MPPLAYERCONFIGS (MAX_PLAYERS + MAX_COOPCHRS)
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#define MAX_OBJECTIVES 10
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#define MAX_LOCAL_PLAYERS 4
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#define MAX_PLAYERS 8
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