Preliminary 4-player counter-op mode

Here's some things that will be needed off the top of my head:

- Handling the half-screen-width case for the pause menus
- Changing the player select menu to select the not-counter-op player instead, then extending that to 4 players
- Thorough testing of each level for any weird counter-op-specific features
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GreaseMonkey committed 2024-02-09 08:40:02 +13:00
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commit a0db91a0c9
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@@ -20,8 +20,9 @@
#define MAX_CHRWAYPOINTS 6
#define MAX_EXPLOSIONS 6
#define MAX_EYESPYDARTS 8
#define MAX_COOPCHRS MAX_PLAYERS
#define MAX_MPCHRS (MAX_PLAYERS + MAX_BOTS)
#define MAX_MPPLAYERCONFIGS (MAX_PLAYERS + 2)
#define MAX_MPPLAYERCONFIGS (MAX_PLAYERS + MAX_COOPCHRS)
#define MAX_OBJECTIVES 10
#define MAX_LOCAL_PLAYERS 4
#define MAX_PLAYERS 8