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Decompile aiIfPlayerLookingAtObject
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@@ -362,7 +362,7 @@
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/*0x017e*/ bool aiAudioRestartDefaultMusic(void);
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/*0x017f*/ bool aiAudioSetSfxTrack(void);
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/*0x0180*/ bool aiAudioRestartSfx(void);
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/*0x0181*/ bool ai0181(void);
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/*0x0181*/ bool aiIfPlayerLookingAtObject(void);
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/*0x0182*/ bool aiPunchOrKick(void);
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/*0x0183*/ bool ai0183(void);
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/*0x0184*/ bool ai0184(void);
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+1
-1
@@ -1894,7 +1894,7 @@ struct player {
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/*0x1618*/ u32 unk1618;
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/*0x161c*/ u32 unk161c;
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/*0x1620*/ u32 unk1620;
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/*0x1624*/ u32 unk1624;
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/*0x1624*/ struct position *lookingatprop;
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/*0x1628*/ u32 unk1628;
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/*0x162c*/ u32 unk162c;
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/*0x1630*/ u32 unk1630;
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