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Identify currentPlayerCalculateAiBuddyNums
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@@ -7,7 +7,7 @@ void func0f127910(void);
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void playersUnrefAll(void);
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void playersAllocate(s32 count);
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void playerAllocate(u32 index);
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u32 func0f128834(void);
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void currentPlayerCalculateAiBuddyNums(void);
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u32 propGetPlayerNum(struct prop *prop);
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void func0f128a9c(u32 arg0, u32 arg2);
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u32 func0f128ab8(void);
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