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port: net: sync some projectiles, doors, parts of bgun, etc
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@@ -15,6 +15,7 @@
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#define bool s32
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#define ubool u32
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extern s32 g_StageNum;
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extern u8 *g_StackLeftAddrs[NUM_THREADS];
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extern u8 *g_StackRightAddrs[NUM_THREADS];
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extern u8 *g_StackAllocatedPos;
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