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port: change FPS hard cap to 240 on NTSC, 200 on PAL
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@@ -30,7 +30,7 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c
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* fixes for a couple original bugs and crashes;
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* basic mod support, currently enough to load a few custom levels;
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* slightly expanded memory heap size;
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* experimental high framerate support (up to 200 FPS):
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* experimental high framerate support (up to 240 FPS):
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* set `Game.TickRateDivisor` to `0` in `pd.ini` to activate;
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* in practice the game will have issues running faster than ~165 FPS, so use VSync or `Video.FramerateLimit` to cap it.
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