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Attempt to decompile bgCalculateHitInVtxBatch
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@@ -690,7 +690,7 @@ struct prop *shotCalculateHits(s32 handnum, bool arg1, struct coord *arg2, struc
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roomsGetActive(roomsptr, 100);
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for (i = 0; rooms[i] != -1; i++) {
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if (func0f161520(&shotdata.gunpos, &hitpos, rooms[i], &sp664)) {
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if (bgCalculateHitInRoom(&shotdata.gunpos, &hitpos, rooms[i], &sp664)) {
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sp664.unk00.x *= 1;
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sp664.unk00.y *= 1;
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sp664.unk00.z *= 1;
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