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Decompile aiSetPlayerDeadList
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@@ -1715,6 +1715,10 @@
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mkshort(0x01c3), \
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mkshort(function),
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#define set_aiplayerdeadlist(ailistid) \
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mkshort(0x01c4), \
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mkshort(ailistid),
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// Calls some function on the chr. Possibly related to geometry, because it
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// works with values such as 45 and 360.
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#define cmd01c5 \
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+1
-1
@@ -415,7 +415,7 @@
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/*0x01c1*/ bool aiSetPunchDodgeList(void);
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/*0x01c2*/ bool aiSetShootingAtMeList(void);
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/*0x01c3*/ bool aiSetDarkRoomList(void);
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/*0x01c4*/ bool ai01c4(void);
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/*0x01c4*/ bool aiSetPlayerDeadList(void);
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/*0x01c5*/ bool ai01c5(void);
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/*0x01c6*/ bool ai01c6(void);
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/*0x01c7*/ bool ai01c7(void);
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