mirror of
https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-24 00:02:43 +02:00
Decompile bgunDrawHud
This commit is contained in:
1 parent
56c927ac9b
commit
b38a8af242
4 files changed
+411
-6766
No files matched your search
@@ -166,12 +166,12 @@ u32 bgunGetAmmoTypeForWeapon(u32 weaponnum, u32 func);
|
||||
s32 bgunGetAmmoQtyForWeapon(u32 weaponnum, u32 func);
|
||||
void bgunSetAmmoQtyForWeapon(u32 weaponnum, u32 func, u32 quantity);
|
||||
s32 bgunGetAmmoCapacityForWeapon(s32 weaponnum, s32 func);
|
||||
Gfx *bgunRenderHudString(Gfx *gdl, char *text, s32 x, bool halign, s32 y, s32 valign, u32 colour);
|
||||
Gfx *bgunRenderHudInteger(Gfx *gdl, s32 value, s32 x, bool halign, s32 y, s32 valign, u32 colour);
|
||||
Gfx *bgunDrawHudString(Gfx *gdl, char *text, s32 x, bool halign, s32 y, s32 valign, u32 colour);
|
||||
Gfx *bgunDrawHudInteger(Gfx *gdl, s32 value, s32 x, bool halign, s32 y, s32 valign, u32 colour);
|
||||
void bgunResetAbmag(struct abmag *abmag);
|
||||
void bgun0f0a9da8(struct abmag *abmag, s32 remaining, s32 capacity, s32 height);
|
||||
Gfx *bgunRenderHudGauge(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, struct abmag *abmag, s32 remaining, s32 capacity, u32 vacantcolour, u32 occupiedcolour, bool flip);
|
||||
Gfx *bgunRenderHud(Gfx *gdl);
|
||||
Gfx *bgunDrawHudGauge(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, struct abmag *abmag, s32 remaining, s32 capacity, u32 vacantcolour, u32 occupiedcolour, bool flip);
|
||||
Gfx *bgunDrawHud(Gfx *gdl);
|
||||
void bgunAddBoost(s32 arg0);
|
||||
void bgunSubtractBoost(s32 arg0);
|
||||
void bgunApplyBoost(void);
|
||||
|
||||
Reference in new issue
Block a user