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https://github.com/perfect-dark-pc-port/perfect_dark.git
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Decompile currentPlayerSetFovY and currentPlayerSetAspectRatio
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a5aeb61596
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4 files changed
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-28
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@@ -11,8 +11,8 @@ void currentPlayerCalculateAiBuddyNums(void);
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u32 propGetPlayerNum(struct prop *prop);
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void func0f128a9c(u32 arg0, u32 arg2);
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u32 func0f128ab8(void);
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u32 func0f128ad4(void);
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u32 func0f128ae4(void);
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void currentPlayerSetFovY(f32 fovy);
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void currentPlayerSetAspectRatio(f32 aspect);
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s32 func0f128af4(s32 arg0);
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u32 func0f128cf0(void);
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u32 func0f128d20(void);
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+4
-3
@@ -1378,7 +1378,8 @@ struct player {
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/*0x0624*/ u32 unk0624;
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/*0x0628*/ u32 unk0628;
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/*0x062c*/ u32 unk062c;
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/*0x0630*/ u32 unk0630;
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/*0x0630*/ u16 unk0630;
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/*0x0632*/ u16 unk0632;
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/*0x0634*/ u32 unk0634;
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/*0x0638*/ u8 unk0638;
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/*0x063c*/ u32 unk063c;
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@@ -2535,8 +2536,8 @@ struct player {
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/*0x1848*/ u32 unk1848;
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/*0x184c*/ u32 unk184c;
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/*0x1850*/ u32 unk1850;
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/*0x1854*/ u32 unk1854;
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/*0x1858*/ u32 unk1858;
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/*0x1854*/ f32 fovy;
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/*0x1858*/ f32 aspect;
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/*0x185c*/ u32 flags;
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/*0x1860*/ u32 unk1860;
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/*0x1864*/ struct invitem *weapons; // circular linked list
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