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Decompile roomSetLightBroken
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@@ -2407,7 +2407,7 @@
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#define ROOMFLAG_DISABLED 0x0001
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#define ROOMFLAG_VISIBLEBYPLAYER 0x0004
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#define ROOMFLAG_VISIBLEBYAIBOT 0x0008
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#define ROOMFLAG_0100 0x0100 // a dirty flag?
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#define ROOMFLAG_DIRTY 0x0100
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#define ROOMFLAG_1000 0x1000
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#define ROOMFLAG_LIGHTSOFF 0x2000
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#define ROOMFLAG_PLAYAMBIENTTRACK 0x4000
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@@ -4,7 +4,7 @@
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#include "types.h"
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u32 func0f000920(void);
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u32 func0f00097c(void);
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struct light *roomGetLight(s32 roomnum, s32 lightnum);
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u32 func0f0009c0(void);
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u32 func0f000a10(void);
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u32 func0f000b24(void);
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@@ -23,7 +23,7 @@ u32 func0f001300(void);
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u32 func0f0013c8(void);
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u32 func0f001734(void);
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void roomSetLightsFaulty(s32 roomnum, s32 chance);
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u32 func0f001b78(void);
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void roomSetLightBroken(s32 roomnum, s32 lightnum);
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void func0f001bdc(void);
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u32 func0f001c0c(void);
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u32 func0f00215c(void);
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