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Decompile weaponGetName
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@@ -100,7 +100,7 @@ u32 func0f0a1df4(void);
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void currentPlayerEquipWeapon(u32 arg0, u32 arg1);
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u32 func0f0a20fc(void);
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u32 func0f0a212c(void);
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u32 func0f0a215c(void);
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char *weaponGetName(s32 weaponnum);
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u16 weaponGetNameId(s32 weaponnum);
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char *weaponGetShortName(s32 arg0);
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u32 func0f0a2218(void);
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