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Decompile wallhitCreateWith20Args
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@@ -206,10 +206,10 @@ void tvscreenSetCmdlist(struct tvscreen *screen, u32 *cmdlist);
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void tvscreenSetImageByNum(struct tvscreen *screen, s32 imagenum);
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void tvscreenSetTexture(struct tvscreen *screen, s32 texturenum);
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Gfx *tvscreenRender(struct model *model, struct modelnode *node, struct tvscreen *screen, Gfx *gdl, s32 arg4, s32 arg5);
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void objRenderProp(struct prop *prop, struct modelrenderdata *renderdata, bool withalpha);
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void objRenderProp(struct prop *prop, struct modelrenderdata *renderdata, bool xlupass);
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Gfx *gfxRenderRadialShadow(Gfx *gdl, f32 x, f32 y, f32 z, f32 angle, f32 radius, u32 colour);
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Gfx *objRenderShadow(struct defaultobj *obj, Gfx *gdl);
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Gfx *objRender(struct prop *prop, Gfx *gdl, bool withalpha);
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Gfx *objRender(struct prop *prop, Gfx *gdl, bool xlupass);
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bool modelIsNodeNotTvscreen(struct modelfiledata *filedata, struct modelnode *node);
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void objDeform(struct defaultobj *obj, s32 level);
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void objBounce(struct defaultobj *obj, struct coord *arg1);
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