Rename/annotate object flags with editor's names

This commit is contained in:
Ryan Dwyer committed 2020-01-25 12:42:56 +10:00
1 parent 662663703b
commit bdae3055a4
19 files changed
+210 -204

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+6 -6
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@@ -1463,7 +1463,7 @@ u8 func1005_check_bodyguards_dead[] = {
set_stage_flag(STAGEFLAG_TOP_BODYGUARDS_DEAD)
unlock_door(OBJ_TOPROOMDOOR, 0x02)
unset_object_flag2(OBJ_TOPROOMDOOR, OBJFLAG2_20000000)
unset_object_flag2(OBJ_TOPROOMDOOR, OBJFLAG2_AICANNOTUSE)
if_difficulty_lt(DIFF_SA, /*goto*/ 0x26)
if_alive_goto_00(0x16, 0x20)
@@ -1584,7 +1584,7 @@ u8 func1009_init_top_room[] = {
endloop(0x1f)
label(0x00)
set_object_flag(OBJ_TOPROOMDOOR, OBJFLAG_02000000)
set_object_flag(OBJ_TOPROOMDOOR, OBJFLAG_CANNOT_ACTIVATE)
set_chr_target_chr(CHR_CASS, CHR_P1P2)
set_chr_target_chr(CHR_TOPGUARD1, CHR_P1P2)
set_chr_target_chr(CHR_TOPGUARD2, CHR_P1P2)
@@ -1959,7 +1959,7 @@ u8 func040d_cass[] = {
endloop(0x25)
label(0x26)
unset_object_flag(OBJ_TOPROOMDOOR, OBJFLAG_02000000)
unset_object_flag(OBJ_TOPROOMDOOR, OBJFLAG_CANNOT_ACTIVATE)
grant_control(CHR_BOND)
close_door(OBJ_TOPROOMDOOR)
if_chr_in_room(CHR_BOND, 0x00, 0x0045, /*goto*/ 0x20)
@@ -1975,7 +1975,7 @@ u8 func040d_cass[] = {
goto_next(0x00)
label(0x89)
unset_object_flag(OBJ_TOPROOMDOOR, OBJFLAG_02000000)
unset_object_flag(OBJ_TOPROOMDOOR, OBJFLAG_CANNOT_ACTIVATE)
restart_timer
beginloop(0x8a)
@@ -2108,7 +2108,7 @@ u8 func101f_unlock_top_door[] = {
label(0x20)
unlock_door(OBJ_TOPROOMDOOR, 0x02)
unset_object_flag2(OBJ_TOPROOMDOOR, OBJFLAG2_20000000)
unset_object_flag2(OBJ_TOPROOMDOOR, OBJFLAG2_AICANNOTUSE)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
@@ -2931,7 +2931,7 @@ u8 func101a_set_rocketlauncher_flag[] = {
if_difficulty_lt(DIFF_SA, /*goto*/ 0x20)
// SA and PA
set_object_flag2(OBJ_ROCKETLAUNCHER, OBJFLAG2_20000000)
set_object_flag2(OBJ_ROCKETLAUNCHER, OBJFLAG2_AICANNOTUSE)
label(0x20)
set_ailist(CHR_SELF, GAILIST_IDLE)