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Rename/annotate object flags with editor's names
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@@ -2956,7 +2956,7 @@ u8 func1015_firingrange_pc[] = {
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label(0x08)
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message(CHR_P1P2, 0x221f) // "Emergency overrides have been engaged."
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unset_object_flag(OBJ_RCP120, OBJFLAG_00100000)
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unset_object_flag(OBJ_RCP120, OBJFLAG_UNCOLLECTABLE)
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unset_object_flag(OBJ_RCP120_GLASS, OBJFLAG_INVINCIBLE)
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destroy_object(OBJ_RCP120_GLASS)
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set_ailist(CHR_SELF, GAILIST_IDLE)
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@@ -3686,8 +3686,8 @@ u8 func100e_setup_firingrange_doors[] = {
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// Unset some flags on them
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label(0x2e)
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unset_object_flag2(0x23, OBJFLAG2_20000000)
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unset_object_flag2(0x24, OBJFLAG2_20000000)
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unset_object_flag2(0x23, OBJFLAG2_AICANNOTUSE)
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unset_object_flag2(0x24, OBJFLAG2_AICANNOTUSE)
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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