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port: don't use s32s for texture pointers
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@@ -32,7 +32,7 @@ struct tex *texFindInPool(s32 texturenum, struct texpool *pool);
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s32 texGetPoolFreeBytes(struct texpool *pool);
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u8 *texGetPoolLeftPos(struct texpool *pool);
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void texLoadFromDisplayList(Gfx *gdl, struct texpool *pool, s32 arg2);
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void texLoad(s32 *updateword, struct texpool *pool, bool arg2);
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void texLoad(texnum_t *updateword, struct texpool *pool, bool arg2);
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void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct texpool *pool, s32 arg3);
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void texLoadFromTextureNum(u32 arg0, struct texpool *pool);
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