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https://github.com/perfect-dark-pc-port/perfect_dark.git
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Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger
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@@ -102,5 +102,8 @@ s32 bgFindPortalBetweenPositions(struct coord *pos1, struct coord *pos2);
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bool bgIsBboxOverlapping(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct coord *arg3);
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void bgCalculatePortalBbox(s32 portalnum, struct coord *bbmin, struct coord *bbmax);
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void bgFindEnteredRooms(struct coord *bbmin, struct coord *upper, RoomNum *rooms, s32 maxlen, bool arg4);
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#ifndef PLATFORM_N64
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void bgCalculateGlaresForVisibleRooms(void);
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#endif
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#endif
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@@ -14,7 +14,7 @@ Gfx *artifactsConfigureForGlares(Gfx *gdl);
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Gfx *artifactsUnconfigureForGlares(Gfx *gdl);
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Gfx *artifactsRenderGlaresForRoom(Gfx *gdl, s32 roomnum);
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#ifndef PLATFORM_N64
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bool artifactTestLos(struct coord *spec, struct coord *roompos);
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bool artifactTestLos(struct coord *spec, struct coord *roompos, s32 xi, s32 yi);
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#endif
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#endif
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@@ -65,4 +65,8 @@ void propsDefragRoomProps(void);
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void propGetBbox(struct prop *prop, f32 *radius, f32 *ymax, f32 *ymin);
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bool propUpdateGeometry(struct prop *prop, u8 **start, u8 **end);
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#ifndef PLATFORM_N64
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bool shotTestLos(struct coord *gunpos2d, struct coord *gundir2d, struct coord *gunpos3d, struct coord *gundir3d, struct coord *endpos3d);
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#endif
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#endif
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