mirror of
https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-24 16:22:41 +02:00
Convert SFX constants to enums and replace literals in setup files
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25 files changed
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-63
@@ -1228,7 +1228,7 @@ u8 func0408_hovercopter[] = {
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label(0x47)
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if_stage_flag_eq(STAGEFLAG_SAID_SURRENDER_OR_DIE, TRUE, /*goto*/ 0x20)
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play_sound(0x7b0b, -1)
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play_sound(MP3_030B, -1)
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set_stage_flag(STAGEFLAG_SAID_SURRENDER_OR_DIE)
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label(0x20)
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goto_first(0x44)
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@@ -1255,7 +1255,7 @@ u8 func0408_hovercopter[] = {
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label(0x4c)
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if_stage_flag_eq(STAGEFLAG_SAID_GIVE_UP, TRUE, /*goto*/ 0x20)
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play_sound(0x7b0d, -1)
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play_sound(MP3_030D, -1)
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set_stage_flag(STAGEFLAG_SAID_GIVE_UP)
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label(0x20)
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goto_first(0x49)
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@@ -1266,7 +1266,7 @@ u8 func0408_hovercopter[] = {
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label(0x00)
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set_stage_flag(STAGEFLAG_HOVERCOPTER_ON_ROOF)
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if_stage_flag_eq(STAGEFLAG_SAID_FINAL_WARNING, TRUE, /*goto*/ 0x20)
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play_sound(0x7b0c, -1)
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play_sound(MP3_030C, -1)
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set_stage_flag(STAGEFLAG_SAID_FINAL_WARNING)
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label(0x20)
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stop_chr
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@@ -1400,7 +1400,7 @@ u8 func1004_elevator_unlocking[] = {
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// Computer activated
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label(0x20)
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show_hudmsg(CHR_TARGET, L_ARK_014) // "Accessing elevator controls..."
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assign_sound(0x8116, CHANNEL_6)
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assign_sound(SFX_8116, CHANNEL_6)
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control_sound_from_object(CHANNEL_6, 0x01, TRUE)
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restart_timer
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@@ -1435,7 +1435,7 @@ u8 func1004_elevator_unlocking[] = {
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endloop(0x21)
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label(0x00)
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play_sound(0x81b0, -1)
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play_sound(SFX_DOOR_81B0, -1)
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unlock_door(0x02, 0x01)
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unlock_door(0x03, 0x01)
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show_hudmsg(CHR_TARGET, L_ARK_034) // "Office elevator door has been unlocked."
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@@ -1665,7 +1665,7 @@ u8 func0409_tech_conversation[] = {
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label(0x20)
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dprint 'T','E','C','H',' ','2',' ','L','O','O','P','\n',0,
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chr_do_animation(ANIM_TALKING_00A0, 0, -1, 0x10, 0x14, CHR_SELF, 2)
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speak(CHR_PRESET, L_ARK_037, 0x811d, CHANNEL_7, COLOR_06_WHITE) // "That's not how it goes."
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speak(CHR_PRESET, L_ARK_037, SFX_811D, CHANNEL_7, COLOR_06_WHITE) // "That's not how it goes."
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restart_timer
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beginloop(0x21)
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@@ -1687,7 +1687,7 @@ u8 func0409_tech_conversation[] = {
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label(0x20)
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chr_do_animation(ANIM_TWO_GUN_HOLD, 0, -1, 0x10, 0x14, CHR_SELF, 2)
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chr_do_animation(ANIM_TALKING_00A0, -1, -1, 0x02, 0x14, 0x10, 2)
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speak(CHR_PRESET, L_ARK_038, 0x8120, CHANNEL_7, COLOR_08_RED) // "Yes, it is."
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speak(CHR_PRESET, L_ARK_038, SFX_8120, CHANNEL_7, COLOR_08_RED) // "Yes, it is."
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beginloop(0x22)
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if_saw_injury(0x00, /*goto*/ 0x33)
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@@ -1708,7 +1708,7 @@ u8 func0409_tech_conversation[] = {
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label(0x20)
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chr_do_animation(ANIM_TALKING_00A0, 0, -1, 0x10, 0x14, CHR_SELF, 2)
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chr_do_animation(0x0205, -1, -1, 0x02, 0x14, 0x10, 2)
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speak(CHR_PRESET, L_ARK_039, 0x811e, CHANNEL_7, COLOR_06_WHITE) // "Give it to me - you're doing it wrong."
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speak(CHR_PRESET, L_ARK_039, SFX_811E, CHANNEL_7, COLOR_06_WHITE) // "Give it to me - you're doing it wrong."
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beginloop(0x23)
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if_saw_injury(0x00, /*goto*/ 0x33)
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@@ -1729,7 +1729,7 @@ u8 func0409_tech_conversation[] = {
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label(0x20)
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chr_do_animation(ANIM_TWO_GUN_HOLD, 0, -1, 0x10, 0x14, CHR_SELF, 2)
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chr_do_animation(ANIM_TALKING_00A0, -1, -1, 0x02, 0x14, 0x10, 2)
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speak(CHR_PRESET, L_ARK_040, 0x8121, CHANNEL_7, COLOR_08_RED) // "Stop annoying me."
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speak(CHR_PRESET, L_ARK_040, SFX_8121, CHANNEL_7, COLOR_08_RED) // "Stop annoying me."
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beginloop(0x24)
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if_saw_injury(0x00, /*goto*/ 0x33)
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@@ -1751,7 +1751,7 @@ u8 func0409_tech_conversation[] = {
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chr_do_animation(ANIM_TWO_GUN_HOLD, 0, -1, 0x10, 0x14, CHR_SELF, 2)
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chr_do_animation(ANIM_TALKING_00A0, -1, -1, 0x02, 0x14, CHR_RLSHOCK, 2)
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chr_do_animation(0x0206, -1, -1, 0x02, 0x14, 0x10, 2)
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speak(CHR_PRESET, L_ARK_041, 0x8123, CHANNEL_7, COLOR_09_BLUE) // "Will you just hurry up!"
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speak(CHR_PRESET, L_ARK_041, SFX_8123, CHANNEL_7, COLOR_09_BLUE) // "Will you just hurry up!"
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beginloop(0x25)
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if_saw_injury(0x00, /*goto*/ 0x33)
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@@ -1791,7 +1791,7 @@ u8 func0409_tech_conversation[] = {
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increase_squadron_alertness(100)
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open_door(0x04)
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restart_timer
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speak(CHR_TARGET, L_ARK_042, 0x811f, CHANNEL_7, COLOR_06_WHITE) // "Oh, no...too late."
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speak(CHR_TARGET, L_ARK_042, SFX_811F, CHANNEL_7, COLOR_06_WHITE) // "Oh, no...too late."
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chr_do_animation(ANIM_SURRENDER_002E, 0, 193, 0x18, 0x10, CHR_SELF, 2)
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beginloop(0x34)
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@@ -1885,7 +1885,7 @@ u8 func040a_tech2[] = {
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label(0x20)
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chr_do_animation(ANIM_SURRENDER_002E, 0, -1, 0x18, 0x0a, CHR_SELF, 2)
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speak(CHR_TARGET, L_ARK_043, 0x8122, CHANNEL_7, COLOR_08_RED) // "She's here..."
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speak(CHR_TARGET, L_ARK_043, SFX_8122, CHANNEL_7, COLOR_08_RED) // "She's here..."
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beginloop(0x22)
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if_sound_finished(CHANNEL_7, /*goto*/ 0x35)
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@@ -1985,7 +1985,7 @@ u8 func040d_cass[] = {
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label(0x00)
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restart_timer
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speak(CHR_TARGET, L_ARK_032, 0x80ff, CHANNEL_6, COLOR_04_ORANGE) // "We meet again, girl!"
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speak(CHR_TARGET, L_ARK_032, SFX_80FF, CHANNEL_6, COLOR_04_ORANGE) // "We meet again, girl!"
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chr_do_animation(ANIM_TALKING_00A0, 0, 193, 0x10, 0x10, CHR_SELF, 2)
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beginloop(0x27)
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@@ -1995,7 +1995,7 @@ u8 func040d_cass[] = {
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label(0x00)
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restart_timer
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speak(CHR_TARGET, L_ARK_020, 0x80fe, CHANNEL_6, COLOR_04_ORANGE) // "You've become quite an annoyance..."
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speak(CHR_TARGET, L_ARK_020, SFX_80FE, CHANNEL_6, COLOR_04_ORANGE) // "You've become quite an annoyance..."
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chr_do_animation(ANIM_TALKING_00A3, 0, 193, 0x10, 0x14, CHR_SELF, 2)
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beginloop(0x28)
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@@ -2011,13 +2011,13 @@ u8 func040d_cass[] = {
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endloop(0x29)
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label(0x20)
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speak(CHR_TARGET, L_ARK_044, 0x8101, CHANNEL_6, COLOR_04_ORANGE) // "Get her!"
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speak(CHR_TARGET, L_ARK_044, SFX_8101, CHANNEL_6, COLOR_04_ORANGE) // "Get her!"
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chr_do_animation(ANIM_TALKING_00A3, 0, 193, 0x10, 0x10, CHR_SELF, 2)
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goto_next(0x20)
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label(0x00)
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restart_timer
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speak(CHR_TARGET, L_ARK_021, 0x8100, CHANNEL_6, COLOR_04_ORANGE) // "Good night, Ms. Dark."
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speak(CHR_TARGET, L_ARK_021, SFX_8100, CHANNEL_6, COLOR_04_ORANGE) // "Good night, Ms. Dark."
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chr_do_animation(ANIM_TALKING_00A0, 0, 193, 0x10, 0x10, CHR_SELF, 2)
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beginloop(0x2a)
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@@ -2046,7 +2046,7 @@ u8 func040d_cass[] = {
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endloop(0x2b)
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label(0x00)
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play_sound(0x8102, CHANNEL_7)
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play_sound(SFX_8102, CHANNEL_7)
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beginloop(0x2c)
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if_timer_gt(120, /*goto*/ 0x00)
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@@ -2127,7 +2127,7 @@ u8 func100a_lightswitch[] = {
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reloop(0x1f)
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label(0x20)
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play_sound(0x00ba, -1)
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play_sound(SFX_PRESS_SWITCH, -1)
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if_stage_flag_eq(STAGEFLAG_TOP_LIGHTS_OFF, TRUE, /*goto*/ 0x00)
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set_lights_state(0x0044, LIGHTOP_TURNOFF, 0x00, 0x00, 0x00)
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set_lights_state(0x0039, LIGHTOP_TURNOFF, 0x00, 0x00, 0x00)
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@@ -2334,37 +2334,37 @@ u8 func100d_intro[] = {
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open_door(0x0c)
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wait_until(120, 0x60)
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play_sound(0x0161, -1)
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play_sound(SFX_0161, -1)
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wait_until(350, 0x62)
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play_sound(0x042f, -1)
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play_sound(SFX_042F, -1)
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wait_until(450, 0x63)
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play_sound(0x0427, -1)
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play_sound(SFX_0427, -1)
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wait_until(540, 0x64)
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speak(CHR_BOND, L_ARK_060, 0x7bf3, CHANNEL_7, COLOR_06_WHITE) // "Sound the alarm - she's here!"
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speak(CHR_BOND, L_ARK_060, MP3_03F3, CHANNEL_7, COLOR_06_WHITE) // "Sound the alarm - she's here!"
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wait_until(640, 0x65)
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speak(CHR_BOND, L_ARK_061, 0x73f4, CHANNEL_7, COLOR_09_BLUE) // "Lights out!"
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speak(CHR_BOND, L_ARK_061, MP3_03F4, CHANNEL_7, COLOR_09_BLUE) // "Lights out!"
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wait_until(690, 0x66)
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play_sound(0x0428, -1)
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play_sound(SFX_0428, -1)
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wait_until(720, 0x67)
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play_sound(0x0250, 10)
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play_sound(SFX_0250, 10)
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wait_until(850, 0x68)
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play_sound(0x0430, -1)
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play_sound(SFX_0430, -1)
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wait_until(880, 0x69)
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play_sound(0x0429, -1)
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play_sound(SFX_0429, -1)
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wait_until(890, 0x6a)
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close_door(0x0c)
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wait_until(1000, 0x6b)
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speak(CHR_BOND, L_ARK_062, 0x73f5, CHANNEL_7, COLOR_09_BLUE) // "What the...?"
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speak(CHR_BOND, L_ARK_062, MP3_03F5, CHANNEL_7, COLOR_09_BLUE) // "What the...?"
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beginloop(0x21)
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if_camera_animating(/*goto*/ 0x20)
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@@ -2484,40 +2484,40 @@ u8 func0412_outro[] = {
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outro_wait_until(90, 0x7f)
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outro_wait_until(120, 0x60)
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speak(CHR_P1P2, L_ARK_063, 0x73f6, CHANNEL_7, COLOR_04_ORANGE) // "Going somewhere?"
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speak(CHR_P1P2, L_ARK_063, MP3_03F6, CHANNEL_7, COLOR_04_ORANGE) // "Going somewhere?"
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outro_wait_until(188, 0x61)
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play_sound(0x01d9, -1)
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play_sound(SFX_01D9, -1)
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outro_wait_until(350, 0x62)
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speak(CHR_P1P2, L_ARK_064, 0x73f7, CHANNEL_7, COLOR_09_BLUE) // "Something I can do for you, old woman?"
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speak(CHR_P1P2, L_ARK_064, MP3_03F7, CHANNEL_7, COLOR_09_BLUE) // "Something I can do for you, old woman?"
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outro_wait_until(500, 0x63)
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speak(CHR_P1P2, L_ARK_065, 0x73f8, CHANNEL_7, COLOR_04_ORANGE) // "Return our sapient immediately! You don't know wha..."
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speak(CHR_P1P2, L_ARK_065, MP3_03F8, CHANNEL_7, COLOR_04_ORANGE) // "Return our sapient immediately! You don't know wha..."
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outro_wait_until(720, 0x64)
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play_sound(0x0424, -1)
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play_sound(SFX_0424, -1)
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outro_wait_until(740, 0x65)
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speak(CHR_P1P2, L_ARK_066, 0x73f9, CHANNEL_7, COLOR_09_BLUE) // "Yes I do. I'm leaving."
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speak(CHR_P1P2, L_ARK_066, MP3_03F9, CHANNEL_7, COLOR_09_BLUE) // "Yes I do. I'm leaving."
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outro_wait_until(858, 0x73)
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outro_wait_until(980, 0x66)
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speak(CHR_P1P2, L_ARK_067, 0x73fa, CHANNEL_7, COLOR_04_ORANGE) // "One more chance! Give it back, and you could come ..."
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speak(CHR_P1P2, L_ARK_067, MP3_03FA, CHANNEL_7, COLOR_04_ORANGE) // "One more chance! Give it back, and you could come ..."
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outro_wait_until(990, 0x68)
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play_sound(0x804f, -1)
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play_sound(SFX_RELOAD_DEFAULT, -1)
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outro_wait_until(1220, 0x69)
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outro_wait_until(1240, 0x6a)
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outro_wait_until(1348, 0x6b)
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play_sound(0x80c8, -1)
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play_sound(SFX_FOOTSTEP_80C8, -1)
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outro_wait_until(1380, 0x80)
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play_sound(0x80c9, -1)
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play_sound(SFX_FOOTSTEP_80C9, -1)
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outro_wait_until(1400, 0x81)
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set_chr_shooting_in_cutscene(CHR_OUTRO_GUARD1, TRUE)
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@@ -2534,19 +2534,19 @@ u8 func0412_outro[] = {
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set_chr_shooting_in_cutscene(CHR_OUTRO_GUARD2, FALSE)
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outro_wait_until(1425, 0x6c)
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speak(CHR_P1P2, L_ARK_068, 0x73fb, CHANNEL_7, COLOR_09_BLUE) // "Sorry! Gotta shoot."
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speak(CHR_P1P2, L_ARK_068, MP3_03FB, CHANNEL_7, COLOR_09_BLUE) // "Sorry! Gotta shoot."
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outro_wait_until(1447, 0x6d)
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play_sound(0x80ca, -1)
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play_sound(SFX_FOOTSTEP_80CA, -1)
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outro_wait_until(1486, 0x83)
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play_sound(0x80cb, -1)
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play_sound(SFX_FOOTSTEP_80CB, -1)
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outro_wait_until(1505, 0x6e)
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play_sound(0x8055, CHANNEL_10)
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play_sound(SFX_FIRE_SHOTGUN, CHANNEL_10)
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outro_wait_until(1520, 0x6f)
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play_sound(0x8055, CHANNEL_10)
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play_sound(SFX_FIRE_SHOTGUN, CHANNEL_10)
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outro_wait_until(1526, 0x70)
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set_chr_shooting_in_cutscene(CHR_BOND, TRUE)
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@@ -2563,48 +2563,48 @@ u8 func0412_outro[] = {
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set_chr_shooting_in_cutscene(CHR_BOND, FALSE)
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outro_wait_until(1554, 0x71)
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play_sound(0x000d, CHANNEL_10)
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play_sound(SFX_F_GASP_000D, CHANNEL_10)
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outro_wait_until(1600, 0x74)
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play_sound(0x000e, CHANNEL_10)
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play_sound(SFX_000E, CHANNEL_10)
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outro_wait_until(1734, 0x72)
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play_sound(0x808d, CHANNEL_10)
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play_sound(SFX_THUD_808D, CHANNEL_10)
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outro_wait_until(1890, 0x75)
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play_sound(0x0425, -1)
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play_sound(SFX_0425, -1)
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outro_wait_until(1940, 0x77)
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speak(CHR_P1P2, L_ARK_069, 0x73fc, CHANNEL_7, COLOR_03_RED) // "You must get the sapient back. We cannot proceed w..."
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speak(CHR_P1P2, L_ARK_069, MP3_03FC, CHANNEL_7, COLOR_03_RED) // "You must get the sapient back. We cannot proceed w..."
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outro_wait_until(1944, 0x76)
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play_sound(0x80c4, -1)
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play_sound(SFX_FOOTSTEP_80C4, -1)
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outro_wait_until(1970, 0x85)
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play_sound(0x80c5, -1)
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play_sound(SFX_FOOTSTEP_80C5, -1)
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outro_wait_until(2008, 0x86)
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play_sound(0x80c6, -1)
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play_sound(SFX_FOOTSTEP_80C6, -1)
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outro_wait_until(2190, 0x78)
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speak(CHR_P1P2, L_ARK_070, 0x73fd, CHANNEL_7, COLOR_04_ORANGE) // "I know that!"
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speak(CHR_P1P2, L_ARK_070, MP3_03FD, CHANNEL_7, COLOR_04_ORANGE) // "I know that!"
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|
||||
outro_wait_until(2300, 0x79)
|
||||
play_sound(0x80c7, -1)
|
||||
play_sound(SFX_FOOTSTEP_80C7, -1)
|
||||
|
||||
outro_wait_until(2317, 0x87)
|
||||
play_sound(0x042e, -1)
|
||||
play_sound(SFX_DISGUISE_ON, -1)
|
||||
|
||||
outro_wait_until(2324, 0x88)
|
||||
play_sound(0x80c4, -1)
|
||||
play_sound(SFX_FOOTSTEP_80C4, -1)
|
||||
|
||||
outro_wait_until(2340, 0x7a)
|
||||
play_sound(0x80c7, -1)
|
||||
play_sound(SFX_FOOTSTEP_80C7, -1)
|
||||
|
||||
outro_wait_until(2344, 0x7b)
|
||||
|
||||
outro_wait_until(2393, 0x7c)
|
||||
speak(CHR_P1P2, L_ARK_071, 0x73fe, CHANNEL_7, COLOR_04_ORANGE) // "I also know who to talk to... Mr. Carrington."
|
||||
speak(CHR_P1P2, L_ARK_071, MP3_03FE, CHANNEL_7, COLOR_04_ORANGE) // "I also know who to talk to... Mr. Carrington."
|
||||
|
||||
outro_wait_until(2497, 0x7d)
|
||||
|
||||
@@ -2716,7 +2716,7 @@ u8 func1012_msg_lockeddown[] = {
|
||||
endloop(0x1f)
|
||||
|
||||
label(0x20)
|
||||
speak(CHR_BOND, L_ARK_051, 0x8176, CHANNEL_6, COLOR_09_BLUE) // "They've locked down the ground floor - get to the ..."
|
||||
speak(CHR_BOND, L_ARK_051, SFX_8176, CHANNEL_6, COLOR_09_BLUE) // "They've locked down the ground floor - get to the ..."
|
||||
set_ailist(CHR_SELF, GAILIST_IDLE)
|
||||
endlist
|
||||
};
|
||||
@@ -2736,7 +2736,7 @@ u8 func1013_msg_thatcopter[] = {
|
||||
endloop(0x21)
|
||||
|
||||
label(0x20)
|
||||
speak(CHR_BOND, L_ARK_052, 0x8177, CHANNEL_6, COLOR_09_BLUE) // "That copter needs to be taken out, or the jumpship..."
|
||||
speak(CHR_BOND, L_ARK_052, SFX_8177, CHANNEL_6, COLOR_09_BLUE) // "That copter needs to be taken out, or the jumpship..."
|
||||
|
||||
label(0x26)
|
||||
set_ailist(CHR_SELF, GAILIST_IDLE)
|
||||
@@ -2762,7 +2762,7 @@ u8 func1014_msg_cantleaveany[] = {
|
||||
if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x26)
|
||||
if_chr_dead(CHR_BOND, /*goto*/ 0x26)
|
||||
if_chr_knockedout(CHR_BOND, /*goto*/ 0x26)
|
||||
speak(CHR_BOND, L_ARK_053, 0x73aa, CHANNEL_6, COLOR_09_BLUE) // "I can't leave any bodyguards standing."
|
||||
speak(CHR_BOND, L_ARK_053, MP3_03AA, CHANNEL_6, COLOR_09_BLUE) // "I can't leave any bodyguards standing."
|
||||
|
||||
label(0x26)
|
||||
if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x27)
|
||||
@@ -2796,7 +2796,7 @@ u8 func1015_msg_jumpshipwaiting[] = {
|
||||
endloop(0x1f)
|
||||
|
||||
label(0x20)
|
||||
speak(CHR_BOND, L_ARK_054, 0x8178, CHANNEL_6, COLOR_09_BLUE) // "Don't keep the jumpship waiting - get back to the ..."
|
||||
speak(CHR_BOND, L_ARK_054, SFX_8178, CHANNEL_6, COLOR_09_BLUE) // "Don't keep the jumpship waiting - get back to the ..."
|
||||
|
||||
label(0x00)
|
||||
set_ailist(CHR_SELF, GAILIST_IDLE)
|
||||
@@ -2960,11 +2960,11 @@ u8 func101b_lift_door_sounds[] = {
|
||||
goto_next(0x20)
|
||||
|
||||
label(0x20)
|
||||
play_sound(0x81b0, -1)
|
||||
play_sound(SFX_DOOR_81B0, -1)
|
||||
goto_next(0x00)
|
||||
|
||||
label(0x5e)
|
||||
play_sound(0x05dd, -1)
|
||||
play_sound(SFX_MENU_SELECT, -1)
|
||||
label(0x00)
|
||||
restart_timer
|
||||
|
||||
|
||||
Reference in new issue
Block a user