From c866940873522a449fea37d178a481f0bd1d8872 Mon Sep 17 00:00:00 2001 From: Raf Date: Wed, 28 May 2025 20:56:26 -0300 Subject: [PATCH] port-no-doors: a couple code quality improvements --- src/game/setup.c | 2 +- src/include/constants.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/setup.c b/src/game/setup.c index ac8b9c45a..a9f2e25b6 100644 --- a/src/game/setup.c +++ b/src/game/setup.c @@ -1590,7 +1590,7 @@ void setupCreateProps(s32 stagenum) // dont skip doors that are locked or are lift doors bool skipdoor = nodoors && g_Vars.normmplayerisrunning && door->keyflags == 0 && door->extra1 == 0; if (!skipdoor && withobjs && (obj->flags2 & diffflag) == 0) { - setupCreateDoor((struct doorobj *) obj, index); + setupCreateDoor(door, index); } break; } diff --git a/src/include/constants.h b/src/include/constants.h index 5759a8eeb..df2201a6b 100644 --- a/src/include/constants.h +++ b/src/include/constants.h @@ -2898,7 +2898,7 @@ #define MPOPTION_AUTORANDOMWEAPON_END 0x01000000 #define MPOPTION_FRIENDLYFIRE 0x02000000 #define MPOPTION_NOPLAYERONRADAR 0x04000000 -#define MPOPTION_NODOORS 0x08000000 +#define MPOPTION_NODOORS 0x08000000 #define MPPAUSEMODE_UNPAUSED 0 #define MPPAUSEMODE_PAUSED 1