diff --git a/README.md b/README.md index 4437a7a05..b9b15dba5 100644 --- a/README.md +++ b/README.md @@ -35,9 +35,11 @@ There are minor graphics- and gameplay-related issues, and possibly occasional c * in practice the game will have issues running faster than ~165 FPS, so use VSync or `Video.FramerateLimit` to cap it. * emulate the Transfer Pak functionality the game has on the Nintendo 64 to unlock some cheats automatically. -Currently both 32-bit and 64-bit platforms should be supported. -The port is tested on i686 and x86_64, both on Windows and on Linux. -ARM platforms might be supported, but are mostly untested. +The following platforms are officially supported and tested: +* Windows: x86_64, i686 +* Linux: x86_64, i686 +* Mac: x86_64, arm64 +* Nintendo Switch: arm64 ## Download @@ -68,7 +70,7 @@ Optionally, you can also put your Perfect Dark for GameBoy Color ROM named `pd.g Additional information can be found in the [wiki](https://github.com/fgsfdsfgs/perfect_dark/wiki). -A GPU supporting OpenGL 3.0 or above is required to run the port. +A GPU supporting OpenGL 3.0/ES3.0 or above is required to run the port. ### Installing the Nintendo Switch version @@ -165,7 +167,7 @@ Alternate compilers or toolchains can be specified by passing `-DCMAKE_TOOLCHAIN You will need to provide a `jpn-final` or `pal-final` ROM to run executables built for those regions, named `pd.jpn-final.z64` or `pd.pal-final.z64`. -It might be possible to build and run the game on an ARM/AArch64 platform, but this has not been tested. +It might be possible to build and run the game on platforms that are not specified in the supported platforms list (e.g. Linux on armv7), but this has not been tested. ## Credits