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Decompile abmagReset
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@@ -164,7 +164,7 @@ void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
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u32 func0f0a9b10(void);
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u32 func0f0a9b68(void);
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u32 func0f0a9d2c(void);
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void func0f0a9d94(u32 *arg0);
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void abmagReset(struct abmag *abmag);
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u32 func0f0a9da8(void);
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u32 func0f0a9fc0(void);
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Gfx *hudRenderAmmo(Gfx *gdl);
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