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https://github.com/perfect-dark-pc-port/perfect_dark.git
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port: add controller axis settings
also make sliders look nicer and save some input settings on quit
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@@ -408,8 +408,25 @@ void inputSaveConfig(void)
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{
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inputSaveBinds();
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configSetInt("Input.MouseEnabled", mouseEnabled);
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configSetFloat("Input.MouseSpeedX", mouseSensX);
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configSetFloat("Input.MouseSpeedY", mouseSensY);
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configSetInt("Input.LStickDeadzoneX", deadzone[0]);
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configSetInt("Input.LStickDeadzoneY", deadzone[1]);
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configSetInt("Input.RStickDeadzoneX", deadzone[2]);
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configSetInt("Input.RStickDeadzoneY", deadzone[3]);
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configSetFloat("Input.LStickScaleX", stickSens[0]);
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configSetFloat("Input.LStickScaleY", stickSens[1]);
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configSetFloat("Input.RStickScaleX", stickSens[2]);
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configSetFloat("Input.RStickScaleY", stickSens[3]);
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configSetFloat("Input.RumbleScale", rumbleScale);
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configSetInt("Input.StickCButtons", stickCButtons);
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configGetInt("Input.SwapSticks", axisMap[0][0] == SDL_CONTROLLER_AXIS_RIGHTX);
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}
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s32 inputInit(void)
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@@ -694,6 +711,26 @@ void inputControllerSetDualAnalog(s32 enable)
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stickCButtons = !enable;
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}
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f32 inputControllerGetAxisScale(s32 stick, s32 axis)
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{
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return stickSens[stick * 2 + axis];
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}
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void inputControllerSetAxisScale(s32 stick, s32 axis, f32 value)
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{
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stickSens[stick * 2 + axis] = value;
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}
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f32 inputControllerGetAxisDeadzone(s32 stick, s32 axis)
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{
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return (f32)deadzone[stick * 2 + axis] / 32767.f;
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}
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void inputControllerSetAxisDeadzone(s32 stick, s32 axis, f32 value)
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{
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deadzone[stick * 2 + axis] = value * 32767.f;
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}
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void inputKeyBind(s32 idx, u32 ck, s32 bind, u32 vk)
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{
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if (idx < 0 || idx >= INPUT_MAX_CONTROLLERS || bind >= MAX_BINDS || ck >= CK_TOTAL_COUNT) {
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