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Tidy up model skeletons
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@@ -731,12 +731,17 @@
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#define EXPLOSIONTYPE_1 1
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#define EXPLOSIONTYPE_2 2
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#define EXPLOSIONTYPE_3 3
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#define EXPLOSIONTYPE_4 4
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#define EXPLOSIONTYPE_5 5
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#define EXPLOSIONTYPE_6 6
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#define EXPLOSIONTYPE_7 7
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#define EXPLOSIONTYPE_8 8
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#define EXPLOSIONTYPE_9 9
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#define EXPLOSIONTYPE_11 11
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#define EXPLOSIONTYPE_12 12
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#define EXPLOSIONTYPE_13 13
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#define EXPLOSIONTYPE_14 14
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#define EXPLOSIONTYPE_16 16
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#define EXPLOSIONTYPE_17 17
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#define EXPLOSIONTYPE_18 18
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#define EXPLOSIONTYPE_21 21
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@@ -2284,87 +2289,6 @@
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#define MODELPART_0066 0x0066
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#define MODELPART_0067 0x0067
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#define MODELTYPE_BASIC 0x02
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#define MODELTYPE_CHRGUN 0x03
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#define MODELTYPE_JOYPAD 0x04
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#define MODELTYPE_UZI 0x05
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#define MODELTYPE_06 0x06
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#define MODELTYPE_CLASSICGUN 0x07
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#define MODELTYPE_CASING 0x08
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#define MODELTYPE_CHR 0x09
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#define MODELTYPE_0A 0x0a
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#define MODELTYPE_0B 0x0b
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#define MODELTYPE_0C 0x0c
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#define MODELTYPE_HEAD 0x0d
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#define MODELTYPE_CCTV 0x0f
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#define MODELTYPE_WINDOWEDDOOR 0x10
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#define MODELTYPE_11 0x11
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#define MODELTYPE_12 0x12
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#define MODELTYPE_13 0x13
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#define MODELTYPE_TERMINAL 0x14
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#define MODELTYPE_CIHUB 0x15
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#define MODELTYPE_AUTOGUN 0x16
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#define MODELTYPE_17 0x17
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#define MODELTYPE_18 0x18
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#define MODELTYPE_19 0x19
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#define MODELTYPE_LIFT 0x1b
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#define MODELTYPE_SKEDAR 0x1c
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#define MODELTYPE_LOGO 0x1d
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#define MODELTYPE_PDLOGO 0x1e
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#define MODELTYPE_HOVERBIKE 0x1f
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#define MODELTYPE_20 0x20
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#define MODELTYPE_21 0x21
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#define MODELTYPE_22 0x22
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#define MODELTYPE_LAPTOPGUN 0x23
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#define MODELTYPE_K7AVENGER 0x24
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#define MODELTYPE_FALCON2 0x25
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#define MODELTYPE_KNIFE 0x26
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#define MODELTYPE_CHOPPER 0x27
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#define MODELTYPE_DRCAROLL 0x28
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#define MODELTYPE_ROPE 0x29
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#define MODELTYPE_HUDPIECE 0x2a
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#define MODELTYPE_RARELOGO 0x2c
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#define MODELTYPE_JUMPSHIP 0x32
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#define MODELTYPE_BANNER 0x33
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#define MODELTYPE_ROBOT 0x34
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#define MODELTYPE_CABLECAR 0x3c
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#define MODELTYPE_SUBMARINE 0x43
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#define MODELTYPE_MAIANUFO 0x44
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#define MODELTYPE_SKSHUTTLE 0x45
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#define MODELTYPE_CMP150 0x46
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#define MODELTYPE_DRAGON 0x47
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#define MODELTYPE_SUPERDRAGON 0x48
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#define MODELTYPE_ROCKET 0x49
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#define MODELTYPE_4A 0x4a
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#define MODELTYPE_SHOTGUN 0x4b
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#define MODELTYPE_FARSIGHT 0x4c
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#define MODELTYPE_4D 0x4d
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#define MODELTYPE_REAPER 0x4e
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#define MODELTYPE_DROPSHIP 0x4f
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#define MODELTYPE_MAULER 0x64
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#define MODELTYPE_DEVASTATOR 0x65
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#define MODELTYPE_PISTOL 0x66
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#define MODELTYPE_AR34 0x67
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#define MODELTYPE_MAGNUM 0x68
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#define MODELTYPE_SLAYERROCKET 0x69
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#define MODELTYPE_CYCLONE 0x6a
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#define MODELTYPE_SNIPERRIFLE 0x6b
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#define MODELTYPE_TRANQUILIZER 0x6c
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#define MODELTYPE_CROSSBOW 0x6d
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#define MODELTYPE_TIMEDPROXYMINE 0x6e
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#define MODELTYPE_PHOENIX 0x6f
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#define MODELTYPE_CALLISTO 0x70
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#define MODELTYPE_RCP120 0x71
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#define MODELTYPE_LASER 0x72
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#define MODELTYPE_GRENADE 0x73
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#define MODELTYPE_ECMMINE 0x74
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#define MODELTYPE_UPLINK 0x75
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#define MODELTYPE_REMOTEMINE 0x76
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#define MODELTYPE_TARGET 0x8c
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#define MODELTYPE_BB 0xbb
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#define MODELTYPE_WIREFENCE 0xc8
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#define MODELTYPE_HAND 0xfa
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#define MODFILE_GAME 1
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#define MODFILE_MPSETUP 2
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#define MODFILE_BOSS 4
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@@ -3406,6 +3330,87 @@
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#define SIMTYPE_TURTLE 11
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#define SIMTYPE_VENGE 12
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#define SKEL_BASIC 0x02
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#define SKEL_CHRGUN 0x03
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#define SKEL_JOYPAD 0x04
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#define SKEL_UZI 0x05
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#define SKEL_06 0x06
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#define SKEL_CLASSICGUN 0x07
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#define SKEL_CASING 0x08
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#define SKEL_CHR 0x09
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#define SKEL_0A 0x0a
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#define SKEL_0B 0x0b
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#define SKEL_0C 0x0c
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#define SKEL_HEAD 0x0d
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#define SKEL_CCTV 0x0f
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#define SKEL_WINDOWEDDOOR 0x10
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#define SKEL_11 0x11
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#define SKEL_12 0x12
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#define SKEL_13 0x13
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#define SKEL_TERMINAL 0x14
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#define SKEL_CIHUB 0x15
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#define SKEL_AUTOGUN 0x16
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#define SKEL_17 0x17
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#define SKEL_18 0x18
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#define SKEL_19 0x19
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#define SKEL_LIFT 0x1b
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#define SKEL_SKEDAR 0x1c
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#define SKEL_LOGO 0x1d
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#define SKEL_PDLOGO 0x1e
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#define SKEL_HOVERBIKE 0x1f
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#define SKEL_20 0x20
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#define SKEL_21 0x21
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#define SKEL_22 0x22
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#define SKEL_LAPTOPGUN 0x23
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#define SKEL_K7AVENGER 0x24
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#define SKEL_FALCON2 0x25
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#define SKEL_KNIFE 0x26
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#define SKEL_CHOPPER 0x27
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#define SKEL_DRCAROLL 0x28
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#define SKEL_ROPE 0x29
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#define SKEL_HUDPIECE 0x2a
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#define SKEL_RARELOGO 0x2c
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#define SKEL_JUMPSHIP 0x32
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#define SKEL_BANNER 0x33
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#define SKEL_ROBOT 0x34
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#define SKEL_CABLECAR 0x3c
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#define SKEL_SUBMARINE 0x43
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#define SKEL_MAIANUFO 0x44
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#define SKEL_SKSHUTTLE 0x45
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#define SKEL_CMP150 0x46
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#define SKEL_DRAGON 0x47
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#define SKEL_SUPERDRAGON 0x48
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#define SKEL_ROCKET 0x49
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#define SKEL_4A 0x4a
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#define SKEL_SHOTGUN 0x4b
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#define SKEL_FARSIGHT 0x4c
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#define SKEL_4D 0x4d
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#define SKEL_REAPER 0x4e
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#define SKEL_DROPSHIP 0x4f
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#define SKEL_MAULER 0x64
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#define SKEL_DEVASTATOR 0x65
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#define SKEL_PISTOL 0x66
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#define SKEL_AR34 0x67
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#define SKEL_MAGNUM 0x68
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#define SKEL_SLAYERROCKET 0x69
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#define SKEL_CYCLONE 0x6a
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#define SKEL_SNIPERRIFLE 0x6b
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#define SKEL_TRANQUILIZER 0x6c
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#define SKEL_CROSSBOW 0x6d
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#define SKEL_TIMEDPROXYMINE 0x6e
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#define SKEL_PHOENIX 0x6f
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#define SKEL_CALLISTO 0x70
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#define SKEL_RCP120 0x71
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#define SKEL_LASER 0x72
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#define SKEL_GRENADE 0x73
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#define SKEL_ECMMINE 0x74
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#define SKEL_UPLINK 0x75
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#define SKEL_REMOTEMINE 0x76
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#define SKEL_TARGET 0x8c
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#define SKEL_BB 0xbb
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#define SKEL_WIREFENCE 0xc8
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#define SKEL_HAND 0xfa
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#define SKJUMPSTATE_TAKEOFF 0
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#define SKJUMPSTATE_AIRBORNE 1
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