Give names to cutscene and gun animations

This commit is contained in:
Ryan Dwyer committed 2022-07-25 20:04:33 +10:00
1 parent 0ece9fc788
commit d382f0bbf7
33 files changed
+3713 -3711

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+12 -12
View File
@@ -46,7 +46,7 @@ u8 func0c00_017c[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
play_cutscene_track(MUSIC_G5_INTRO)
camera_movement(ANIM_045D)
camera_movement(ANIM_CUT_OLD_TITLE_CAM_01)
title_init_mode(TITLEAIMODE_RARELOGO)
beginloop(0x12)
@@ -61,11 +61,11 @@ u8 func0c00_017c[] = {
endloop(0x13)
label(0x59)
camera_movement(ANIM_045D)
camera_movement(ANIM_CUT_OLD_TITLE_CAM_01)
enable_object(0x00)
set_object_flag2(0x00, OBJFLAG2_04000000)
set_object_flag3(0x00, OBJFLAG3_00000010)
object_do_animation(ANIM_045E, 0x00, 0x04, 0xffff)
object_do_animation(ANIM_CUT_OLD_TITLE_CRATE1_01, 0x00, 0x04, 0xffff)
beginloop(0x08)
if_camera_animating(/*goto*/ 0x31)
@@ -78,11 +78,11 @@ u8 func0c00_017c[] = {
label(0x59)
disable_object(0x00)
camera_movement(ANIM_0464)
camera_movement(ANIM_CUT_OLD_TITLE_CAM_02)
enable_object(0x01)
set_object_flag2(0x01, OBJFLAG2_04000000)
set_object_flag3(0x01, OBJFLAG3_00000010)
object_do_animation(ANIM_0465, 0x01, 0x04, 0xffff)
object_do_animation(ANIM_CUT_OLD_TITLE_CRATE2_01, 0x01, 0x04, 0xffff)
beginloop(0x0b)
if_camera_animating(/*goto*/ 0x31)
@@ -95,17 +95,17 @@ u8 func0c00_017c[] = {
label(0x59)
disable_object(0x01)
camera_movement(ANIM_0461)
camera_movement(ANIM_CUT_OLD_TITLE_CAM_03)
enable_object(0x00)
set_object_flag2(0x00, OBJFLAG2_04000000)
set_object_flag3(0x00, OBJFLAG3_00000010)
object_do_animation(ANIM_0462, 0x00, 0x04, 0xffff)
object_do_animation(ANIM_CUT_OLD_TITLE_CRATE1_02, 0x00, 0x04, 0xffff)
enable_object(0x01)
set_object_flag2(0x01, OBJFLAG2_04000000)
set_object_flag3(0x01, OBJFLAG3_00000010)
object_do_animation(ANIM_0463, 0x01, 0x04, 0xffff)
object_do_animation(ANIM_CUT_OLD_TITLE_CRATE2_02, 0x01, 0x04, 0xffff)
beginloop(0x0a)
if_camera_animating(/*goto*/ 0x31)
@@ -119,22 +119,22 @@ u8 func0c00_017c[] = {
label(0x59)
disable_object(0x01)
disable_object(0x00)
camera_movement(ANIM_046C)
camera_movement(ANIM_CUT_OLD_TITLE_CAM_04)
enable_object(0x01)
unset_object_flag2(0x01, OBJFLAG2_04000000)
set_object_flag3(0x01, OBJFLAG3_00000010)
object_do_animation(ANIM_046E, 0x01, 0x04, 0xffff)
object_do_animation(ANIM_CUT_OLD_TITLE_CRATE2_03, 0x01, 0x04, 0xffff)
enable_object(0x00)
set_object_flag2(0x00, OBJFLAG2_04000000)
set_object_flag3(0x00, OBJFLAG3_00000010)
object_do_animation(ANIM_046D, 0x00, 0x04, 0xffff)
object_do_animation(ANIM_CUT_OLD_TITLE_CRATE1_03, 0x00, 0x04, 0xffff)
enable_object(0x02)
set_object_flag2(0x02, OBJFLAG2_04000000)
set_object_flag3(0x02, OBJFLAG3_00000010)
object_do_animation(ANIM_046F, 0x02, 0x04, 0xffff)
object_do_animation(ANIM_CUT_OLD_TITLE_CRATE3, 0x02, 0x04, 0xffff)
beginloop(0x0e)
if_camera_animating(/*goto*/ 0x31)