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Decompile func0f192dc0
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@@ -24,15 +24,15 @@ bool func0f19294c(struct chrdata *botchr, struct chrdata *otherchr);
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bool chrHasGround(struct chrdata *chr);
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u32 func0f192a74(void);
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u32 func0f192d64(void);
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u32 func0f192dc0(void);
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bool func0f192dc0(struct chrdata *botchr, struct chrdata *chr);
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u32 func0f192e90(void);
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u32 func0f19369c(void);
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s32 func0f1937a4(struct chrdata *chr, s32 arg1);
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u32 func0f194990(void);
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u32 func0f194b40(void);
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s32 mpObjIsSafe(struct defaultobj *obj);
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u32 func0f1915b4(struct chrdata *chr);
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u8 func0f191600(struct chrdata *chr);
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s32 mpchrGetWeaponNum(struct chrdata *chr);
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u8 mpchrGetTargetsWeaponNum(struct chrdata *chr);
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char *mpGetBotCommandName(s32 command);
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void mpAibotApplyAttack(struct chrdata *chr, struct prop *prop);
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void mpAibotApplyFollow(struct chrdata *chr, struct prop *prop);
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@@ -18,7 +18,7 @@ bool aibotGiveProp(struct chrdata *chr, struct prop *prop);
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u32 func0f198068(void);
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bool mpHasShield(void);
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s32 mpGetWeaponIndexByWeaponNum(s32 weaponnum);
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u32 func0f198338(void);
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void func0f198338(struct chrdata *chr, s32 weaponnum, s32 arg2, s32 arg3, s32 arg4, s32 *arg5, s32 *arg6, s32 arg7, s32 arg8);
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u32 func0f198db4(void);
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u32 func0f198df8(void);
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s32 func0f198e38(s32 weaponnum, s32 funcnum);
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