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https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-24 00:02:43 +02:00
Rename alliance to team and add constants for all values
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a00b6092f5
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27 files changed
+1231
-1225
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+66
-66
@@ -76,200 +76,200 @@ u8 props[] = {
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fail_flags(STAGEFLAG_TRAPPED_AT_START)
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endobjective
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chr(0x00004000, CHR_LABTECH1, 0x03dc, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x8c098400, 0x20000100, 0x02, 0x01, -1, 0, 0x00040000)
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chr(0x00004000, CHR_LABTECH1, 0x03dc, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x8c098400, 0x20000100, TEAM_ENEMY, 0x01, -1, 0, 0x00040000)
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chr(0x00004000, CHR_LABTECH2, 0x012d, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x8c018000, 0x00000100, 0x02, 0x01, -1, 0, 0x00010000)
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chr(0x00004000, CHR_LABTECH2, 0x012d, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x8c018000, 0x00000100, TEAM_ENEMY, 0x01, -1, 0, 0x00010000)
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weapon(0x0100, MODEL_CHRFALCON2, CHR_LABTECH2, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x00, 0x0128, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xcc098000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
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chr(0x00000200, 0x00, 0x0128, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xcc098000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x01, 0x0126, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xcc098000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
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chr(0x00000200, 0x01, 0x0126, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xcc098000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00004200, 0x02, 0x0399, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8c098000, 0x00000100, 0x02, 0x02, 0x3f, 0, 0x00030000)
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chr(0x00004200, 0x02, 0x0399, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8c098000, 0x00000100, TEAM_ENEMY, 0x02, 0x3f, 0, 0x00030000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00004200, 0x03, 0x039a, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 2000, 100, 0x8c098000, 0x00000100, 0x02, 0x02, 0x40, 0, 0x00030000)
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chr(0x00004200, 0x03, 0x039a, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 2000, 100, 0x8c098000, 0x00000100, TEAM_ENEMY, 0x02, 0x40, 0, 0x00030000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x04, 0x0393, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
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chr(0x00000200, 0x04, 0x0393, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x07, 0x0394, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc0018200, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
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chr(0x00000200, 0x07, 0x0394, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc0018200, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x08, 0x0395, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
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chr(0x00000200, 0x08, 0x0395, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x09, 0x0115, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
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chr(0x00000200, 0x09, 0x0115, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x0b, 0x013a, BODY_AREA51GUARD, HEAD_KEN, FUNC_INIT_LX_GUARD, -1, -1, 1000, 100, 0xc009c000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
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chr(0x00000200, 0x0b, 0x013a, BODY_AREA51GUARD, HEAD_KEN, FUNC_INIT_LX_GUARD, -1, -1, 1000, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDY357TRENT, 0x000b, 0x40004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357LX, 0x00ffffff, 0x00000000)
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weapon(0x0100, MODEL_CHRDY357TRENT, 0x000b, 0x50004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357LX, 0x00ffffff, 0x00000000)
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link_collectibles(-1, -2)
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chr(0x00000200, 0x0c, 0x013d, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc009c000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
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chr(0x00000200, 0x0c, 0x013d, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x0f, 0x010d, BODY_AREA51GUARD, HEAD_RANDOM, 0x0407, -1, -1, 1000, 100, 0xc009c000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
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chr(0x00000200, 0x0f, 0x010d, BODY_AREA51GUARD, HEAD_RANDOM, 0x0407, -1, -1, 1000, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x10, 0x0100, BODY_AREA51GUARD, HEAD_RANDOM, 0x0408, -1, -1, 1000, 100, 0xc009c000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
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chr(0x00000200, 0x10, 0x0100, BODY_AREA51GUARD, HEAD_RANDOM, 0x0408, -1, -1, 1000, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x11, 0x03bf, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 100, 100, 0xc009c000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
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chr(0x00000200, 0x11, 0x03bf, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 100, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x12, 0x03c0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 100, 100, 0xc009c000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
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chr(0x00000200, 0x12, 0x03c0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 100, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x13, 0x03b1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
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chr(0x00000200, 0x13, 0x03b1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x14, 0x03b2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
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chr(0x00000200, 0x14, 0x03b2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00004000, 0x15, 0x03c9, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, 0x03c8, -1, 1000, 100, 0x8009c004, 0x00000100, 0x02, 0x09, -1, 0, 0x00040000)
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chr(0x00004000, 0x15, 0x03c9, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, 0x03c8, -1, 1000, 100, 0x8009c004, 0x00000100, TEAM_ENEMY, 0x09, -1, 0, 0x00040000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0015, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00004000, 0x16, 0x03b3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, 0x03c9, -1, 1000, 100, 0x8009c004, 0x00000100, 0x02, 0x09, -1, 0, 0x00040000)
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chr(0x00004000, 0x16, 0x03b3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, 0x03c9, -1, 1000, 100, 0x8009c004, 0x00000100, TEAM_ENEMY, 0x09, -1, 0, 0x00040000)
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weapon(0x0100, MODEL_CHRDRUGGUN, 0x0016, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
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weapon(0x0100, MODEL_CHRDRUGGUN, 0x0016, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PSYCHOSISGUN, 0x00ffffff, 0x00000000)
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chr(0x00004200, 0x17, 0x039e, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, 0x02, 0x0a, 0x41, 0, 0x00030000)
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chr(0x00004200, 0x17, 0x039e, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, TEAM_ENEMY, 0x0a, 0x41, 0, 0x00030000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00004200, 0x18, 0x039b, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, 0x02, 0x0a, 0x42, 0, 0x00030000)
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chr(0x00004200, 0x18, 0x039b, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, TEAM_ENEMY, 0x0a, 0x42, 0, 0x00030000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00004200, 0x19, 0x039d, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, 0x02, 0x0a, 0x43, 0, 0x00030000)
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chr(0x00004200, 0x19, 0x039d, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, TEAM_ENEMY, 0x0a, 0x43, 0, 0x00030000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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chr(0x00004200, 0x1a, 0x039c, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, 0x02, 0x0a, 0x44, 0, 0x00030000)
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chr(0x00004200, 0x1a, 0x039c, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, TEAM_ENEMY, 0x0a, 0x44, 0, 0x00030000)
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weapon(0x0100, MODEL_CHRDRAGON, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
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|
||||
chr(0x00004200, 0x46, 0x03c2, BODY_LABTECH, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 1000, 100, 0x8c018000, 0x20000100, 0x02, 0x0b, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x46, 0x03c2, BODY_LABTECH, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 1000, 100, 0x8c018000, 0x20000100, TEAM_ENEMY, 0x0b, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0046, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0046, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PSYCHOSISGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x47, 0x011c, BODY_LABTECH, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 1000, 100, 0x8c018000, 0x20000100, 0x02, 0x0b, -1, 0, 0x00040000)
|
||||
chr(0x00004200, 0x47, 0x011c, BODY_LABTECH, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 1000, 100, 0x8c018000, 0x20000100, TEAM_ENEMY, 0x0b, -1, 0, 0x00040000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0047, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0047, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PSYCHOSISGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1b, 0x00db, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x00db, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1c, 0x00ca, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x00ca, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1d, 0x00c7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x00c7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1e, 0x03e4, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x03e4, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001e, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1f, 0x03e5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x03e5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x20, 0x03e6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x03e6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0020, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x21, 0x03e7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x03e7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x22, 0x039f, BODY_A51AIRMAN, HEAD_RANDOM, 0x0401, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x039f, BODY_A51AIRMAN, HEAD_RANDOM, 0x0401, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x23, 0x03a2, BODY_A51AIRMAN, HEAD_RANDOM, 0x0402, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x23, 0x03a2, BODY_A51AIRMAN, HEAD_RANDOM, 0x0402, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x24, 0x03a3, BODY_A51AIRMAN, HEAD_RANDOM, 0x0403, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x24, 0x03a3, BODY_A51AIRMAN, HEAD_RANDOM, 0x0403, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x25, 0x03a4, BODY_A51AIRMAN, HEAD_RANDOM, 0x0404, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x25, 0x03a4, BODY_A51AIRMAN, HEAD_RANDOM, 0x0404, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x26, 0x03a5, BODY_A51AIRMAN, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x26, 0x03a5, BODY_A51AIRMAN, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x27, 0x0386, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 2000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x0386, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 2000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x28, 0x0387, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 2000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0387, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 2000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x29, 0x03a7, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x03a7, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2a, 0x03a6, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x80018200, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x03a6, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x80018200, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2b, 0x03a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x03a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2c, 0x03cb, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x03cb, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2d, 0x035d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x035d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2e, 0x0362, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2e, 0x0362, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002e, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2f, 0x035c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00006000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2f, 0x035c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00006000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x30, 0x035e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x30, 0x035e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0030, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x31, 0x035f, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xc0010000, 0x00000040, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x31, 0x035f, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xc0010000, 0x00000040, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x32, 0x0361, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x0361, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0032, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x33, 0x0360, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x0360, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x34, 0x038c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x34, 0x038c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x35, 0x038d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x35, 0x038d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0035, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x36, 0x038e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x36, 0x038e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0036, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x37, 0x038f, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x37, 0x038f, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0037, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x38, 0x0390, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x38, 0x0390, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0038, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x39, 0x0391, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x39, 0x0391, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0039, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x3a, 0x0392, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3a, 0x0392, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x003a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x4e, 0x0118, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x4e, 0x0118, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x004e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x4f, 0x0212, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x4f, 0x0212, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x004f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x50, 0x00f3, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x50, 0x00f3, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0050, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x51, 0x01a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x51, 0x01a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0051, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x52, 0x01a2, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x52, 0x01a2, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0052, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, CHR_OUTRO_GUARD, 0x01a3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_OUTRO_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x80, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, CHR_OUTRO_GUARD, 0x01a3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_OUTRO_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_NONCOMBAT, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0056, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
tag(OBJ_TROLLEY, 1)
|
||||
@@ -865,7 +865,7 @@ struct aipaths paths[] = {
|
||||
|
||||
u8 func1000_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
|
||||
// These objects don't exist...?
|
||||
give_object_to_chr(0x05, CHR_JOANNA)
|
||||
@@ -1235,7 +1235,7 @@ u8 func0411_init_clone[] = {
|
||||
label(0x04)
|
||||
try_inherit_properties(0x4e, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_function(CHR_SELF, FUNC_CLONE)
|
||||
|
||||
Reference in new issue
Block a user