mirror of
https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-24 16:22:41 +02:00
Decompile currentPlayerTickChrFade
This commit is contained in:
1 parent
45b15d6f96
commit
db6bffc51a
4 files changed
+41
-68
No files matched your search
@@ -40,7 +40,7 @@ Gfx *func0f0baf84(Gfx *gdl);
|
||||
Gfx *fadeDraw(Gfx *gdl, u32 r, u32 g, u32 b, f32 frac);
|
||||
Gfx *currentPlayerDrawFade(Gfx *gdl);
|
||||
void func0f0bb42c(void);
|
||||
void func0f0bb5ec(void);
|
||||
void currentPlayerTickChrFade(void);
|
||||
void func0f0bb69c(void);
|
||||
void func0f0bb814(void);
|
||||
u32 func0f0bbf14(void);
|
||||
@@ -100,7 +100,7 @@ void currentPlayerSetFadeColour(s32 r, s32 g, s32 b, f32 a);
|
||||
void currentPlayerAdjustFade(f32 maxfadetime, s32 r, s32 g, s32 b, f32 frac);
|
||||
void currentPlayerSetFadeFrac(f32 maxfadetime, f32 frac);
|
||||
bool currentPlayerIsFadeComplete(void);
|
||||
void func0f0bb57c(f32 arg0, f32 arg1);
|
||||
void currentPlayerStartChrFade(f32 duration60, f32 targetfrac);
|
||||
void optionsSetHiRes(bool enable);
|
||||
void currentPlayerAutoWalk(s16 aimpad, u8 walkspeed, u8 turnspeed, u8 lookup, u8 dist);
|
||||
void currentPlayerLaunchSlayerRocket(struct weaponobj *rocket);
|
||||
|
||||
Reference in new issue
Block a user