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port: LoadTLUT should probably mark textures for reload as well
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@@ -1846,6 +1846,8 @@ static void gfx_dp_load_tlut(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
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for (uint32_t i = 0; i < count; ++i) {
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*dst++ = PD_BE16(*src++);
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}
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rdp.textures_changed[0] = rdp.textures_changed[1] = true;
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}
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static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t dxt) {
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