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port: revert multithreaded audio experiments
until I can figure out how to fix all the funny concurrency issues that cropped up
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@@ -6,6 +6,7 @@
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s32 audioInit(void);
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s32 audioGetBytesBuffered(void);
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s32 audioGetSamplesBuffered(void);
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void audioSubmitBuffer(const s16 *buf, u32 size);
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void audioSetNextBuffer(const s16 *buf, u32 len);
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void audioEndFrame(void);
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#endif
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@@ -35,11 +35,7 @@ void *sysMemZeroAlloc(const u32 size);
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void sysMemFree(void *ptr);
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// hns is specified in 100ns units
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// do not use sysFrameLimiterSleep on any thread other than the main one
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void sysFrameLimiterSleep(const s64 hns);
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// us is specified in microseconds
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void sysSleep(const s64 us);
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void sysSleep(const s64 hns);
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// yield CPU if supported (e.g. during a busy loop)
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void sysCpuRelax(void);
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@@ -1,27 +0,0 @@
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#ifndef _IN_THREAD_H
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#define _IN_THREAD_H
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#include <PR/ultratypes.h>
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#include "platform.h"
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// TODO: backends
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#ifndef PLATFORM_USE_PTHREAD
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#error "No available thread backend."
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#endif
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#include <pthread.h>
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#define SYSMUTEX_STATIC_INIT PTHREAD_MUTEX_INITIALIZER
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typedef pthread_t systhread;
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typedef pthread_mutex_t sysmutex;
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typedef void *(*systhreadfn)(void *);
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s32 sysThreadCreate(systhread *thread, systhreadfn func, void *arg);
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s32 sysThreadJoin(systhread *thread, void **result);
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void sysMutexLock(sysmutex *mtx);
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void sysMutexUnlock(sysmutex *mtx);
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#endif // _IN_THREAD_H
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